Friday, April 11, 2008

Clips of the Night (4/11/08) - Trailers of TNA Impact and Resistance 2

Okay, the PS3 peeps have been waiting all week for this and here it is..... A Resistance 2 Teaser.



Okay, not the greatest quality, but for a HD version of this cool looking teaser, go to GameTrailers.com or watch tonight's GT TV on Spike at midnight for more. I have to say that it is a good teaser and we have to wait till June 13 for more footage, which is okay. Resistance 2 is already living up to being the PS3's #1 game for the Fall leading the lineup with Killzone 2 (if that is still out this year), MotorStorm 2, LittleBigPlanet, and SOCOM Confirmation. Let's just say a lot of people at NeoGAF are freaking out over this damn teaser.

UPDATE - Another new trailer for TNA Impact! (The TNA Wrestling game) debuts on GameTrailers TV and here it is...


So far, still looks good and currently looking better than Smackdown vs. RAW 2009. I'm becoming more a TNA fan in the past 2 or 3 years so this game better be good being my wrestling game to buy in a while. Even though Midway is publishing and developing as well I think, I still have high hopes for the gameplay to be better than the Smackdown games.

The "Last Great Shump" Returns.. The Ikaruga XBLA Review

Ikaruga is quite arguably the last great 2D shoot-em-up ever having started in the arcades, then came console versions on Dreamcast and GameCube. While few have appreciated this classic of bullet spamming, polarity switching, and tons of deaths, those few have made it one of the forgotten gems of the last generation for consoles. Now Ikaruga gets another chance for the world to witness about amazing and challenging this game on Xbox Live Arcade for 800 Microsoft Points (10 dollars), and if you never played Ikaruga ever or just a hardcore fan of its past releases, buy this game as soon as possible because the online support makes it a much better version compared to its previous versions despite missing modes.

Developer Treasure is known for making their games really hard with lots of pattern memorization for perfect play and Ikaruga is no different. This game is simply one of the hardest games this decade, but still plays amazingly well with its polarity switching concept. For those who never seen or played Ikaruga, this polarity switching mechanic is a matter of black and white. Your ship being black protects yourself from black bullets while white protects from white bullets to be absorbed in an energy bar to be used for the missile attacks. This concept seems easy to understand, but in battle, it is a matter of survival at most points. With tons of bullets thrown at you on the screen, twitch reactions will separate the hardcore from casual players and why Ikaruga is notorious for its difficulty at first glance. The chain combo system for high scores is another simple concept to understand of hitting the same color enemy with the same color bullet. All these simple concepts together make Ikaruga truly an unique shoot-em-up compared to other games of the genre, but Treasure, being known for testing you in tough situations, make the challenge even more rewarding when beaten.

The XBLA version of Ikaruga offers the regular single-player game of five levels, which is the average length for a 2D shooter, but considering how challenging the game is, you will play play those levels multiple levels to hopefully master enemy and bullet patterns. Once each level is unlocked, they can be played one at a time instead at once if you're interested towards mastering a certain level. Multiplayer-wise, there is two player co-op locally and online, which is cool especially for online co-op making its debut in this version. Online performance works fine depending on the connection of both players, but teamwork and coordination is required for success for the insanity this shooter provides. Other modes are the Live Arcade staples of replays and leaderboards to compare high scores with friends and top players as well as downloading replays of other players to hopefully learn something. Especially watching replays of top players is truly amazing and make this game look easy compared to most of us.

Graphically, Ikaruga remains unchanged from previous versions, but with high definition, the game looks significantly better on a HDTV. Even though it is unfortunate that only a third of the screen is used for the action to remain true to the genre, you can change to tate mode, a staple of Japanese 2D shooters, to play the game horizontally instead of vertically if that is your preference. The only sense of slowdown during the game is when bosses explode after being killed. Other than that, the game runs at a a smooth framerate and you can only blame your skills if you keep dying. Sound-wise, this port is unchanged as well with the same songs from previous versions and the same sound effects of explosions and other stuff.

Ikaruga still remains as an amazing experience despite its challenge, which will likely overwhelm causal players, who never heard of this before. For hardcore players, this is a must-play to appreciate its greatness as a shooter who never played or owned a copy for the Dreamcast or the Gamecube. Even for 800 Microsoft Points, this is a steal at this point considering used or new Dreamcast or Gamecube copies go for more for your money. Add along arcade stick support (Hori EX2 specifically), online co-op, leaderboards, achievements, and downloadable replays makes this port the best version of Ikaruga available. As a complete package on XBLA, Ikaruga is one of the best games available for the service and a good contender for best downloadable game of the year.

Score = 9/10

Thursday, April 10, 2008

Mario Kart Wii Blowout (Part 3)

Yeah, I'm continuing this series of blogs to show some love for my favorite tracks in Mario Kart 64 making an reappearance in this Wii version. Honestly, Mario Kart 64 was my first Mario Kart game and it was good to me at the time. I did play the hell out of 64 as well as Double Dash, and MKDS for a short time I had a DS. Okay, some of my favorite tracks return in this new one and look better than ever with some new touches that probably the 64 version couldn't do at the same time. Here's Bowser Castle and Sherbet Land in this Wii iteration if u haven't seen the previous video on my previous post with all 32 tracks. For more Mario Kart love, listen to this week's Retronauts podcast courtesy of the fine folks from 1UP.






Wednesday, April 9, 2008

Mario Kart Wii Blowout (Part 2)

Other than getting stomped on as expected on Ikaruga, here's more Mario Kart Wii!!

Okay, this video is kind of long, but it shows all 32 tracks in 150 cc (Possible SPOILERS if u care). Looks like good stuff (at least way better than Double Dash).


2 Hours of Mario Kart Wii (all 32 levels) from WiiNintendo.net on Vimeo.

Tuesday, April 8, 2008

Mario Kart Wii Blowout (Part 1)

So Mario Kart Wii is out at Europe and Japan, and nearly everything is revealed already (at least the tracks and characters). Some online footage has surfaced and already shows promise assuming the American servers don't get jacked the first day it comes out here. Here's some footage of one of the hidden characters (Clue - Super Mario Galaxy finally gets represented) as well as another new version of the infamous Rainbow Road. SPOILERS ahead anyway if u care.



R.I.P. GFW Magazine (1981-2008)


So today, Games for Windows Magazine (formerly Computer Gaming World) is shutting down and moving towards more of an online focus. Basically, the editors u know and love stay, but the magazine is officially dead now. Its not like Ziff Davis Media did this before, this decade saw the end of OPM (Official Playstation Magazine - I liked it because it came with PS2 demos), GMR, Xbox Nation, and Pocket Games. Now EGM (Electronic Gaming Monthly is their only gaming magazine left and if that decides to shut down, that would be interesting. Back to GFW / CGW magazine, it is arguably the premiere PC gaming magazine in the market other than PC Gamer. Their last issue was the Sims 3 unveiling (pictured here). Its sad to see a magazine go down like this, but the Internet now has been more of the source for gaming news these days compared to magazines, even though the exclusive cover stories (like Game Informer's May Issue with Gears of War 2 - hopefully I'm getting mine this week) are still the major reason they're still around. In the past 6 months, I became more of a fan of their podcast, GFW Radio, because of the personalities and how dedicated they are to PC gaming even though I'm not that into it because I don't have the CPU to run such recent PC hits like Company of Heroes, Crysis, and the upcoming Starcraft 2.

So long GFW Magazine, hopefully the online-focused change can lead to the equal quality or better that the magazine had.

Monday, April 7, 2008

Music Video for the Day (4/7/08) - Usher's Make Love In This Club.


This is a highly anticipated video for Usher's latest single, Make Love In This Club, from his new album, Here I Stand. Try to find all the cameo appearances in this video because there are some there. After the amazing success of his last album, Confessions, with such bangers like Yeah!, Burn, Confessions Part II, and Caught Up, who knows if Usher can top that album with his new one. Other than Mariah's E =MC2 album, Usher's Here I Stand is probably the most anticipated album now considering the mainstream audience.