Monday, April 14, 2008

The King of Iron Fist Tournament returns again.... The Tekken 6 (ARC) Review

Please note: This is the review for the arcade version of Tekken 6 not the upcoming PS3 version.


Namco Bandai brought back the Tekken games to their glory with Tekken 5 and its upgrade, Dark Resurrection. It focused on what made them great and also delivered on the storyline, which I think does the best job at it in the fighting game genre. Tekken 6 is the latest entry in Namco's famed fighting series and continues the story of the Mishima bloodline with Jin Kazama now heading the Mishima Zaibatsu, which was once owned by Heihachi in Tekken 5, and currently taking over the world being independent from the rest of them. The only other entity that can oppose Jin's company is the G Corporation and they offered up a huge price for anyone to capture Jin alive. All of this war and chaos starts the 6th King of the Iron Fist tournament for those fighters who want vengeance, the fame, and the power. While some may call Tekken 6 simply Tekken in high definition, its new gameplay changes make it enough of a different game for new players to learn new moves, combos, and strategies with their favorite characters, and that to me what makes the game fun.

The character lineup for Tekken 6 is a staggering amount, which is 40. The new characters are actually fun to play as and also high among the current tier list. Among them are, Leo, who is actually a girl going after Kazuya for killing her mother, Miguel, a Spanish brawler, Zafina, a spiritual lady with an unorthodox fighting style, and Bob, a fat dude who knows karate. The returning characters are all from Tekken 5 Dark Resurrection with favorites like Marshall Law, Paul Phoenix, Bryan Fury, the Williams sisters, Christie, Steve, King, and more. For veterans of the series, the old characters are still play the same way with the same moves, but some of them have different animations, which gives Tekken 6 some sense of freshness. Then you have your boss characters, which is a totally different story I will mention later.

The single player game for Tekken 6 remains the same of fighting a set of characters till the last boss. Along the way, a bonus fight may occur with a huge robot named Nancy, which is an example of the wackiness the Tekken series had provided over the years. The last bosses were kind of cheap most of the time and Tekken 6 is no different with Azazel, a huge dragon that fills up nearly half the screen that can use rock-like projectiles and its size to its advantage. Other than that, the difficulty for the single player game is around the same as Dark Resurrection, which is not that hard, but the computer A.I. can give a fight most of the time. Let's just say be prepared to lose some quarters if you are really determined to beat Azazel. but he is beatable like past Tekken bosses such as Jinpachi from the last game.


The overall gameplay mechanics for Tekken 6 is still the same Tekken you know and love with some new additions. One of them is the bound system which refers to the juggle combos. This usually happens when you use a slam-type move to the ground during a juggle which gives you another chance to continue the combo with a low or mid attack. Sometimes, using these bound-type moves will cause the ground to break in certain stages that are multi-leveled to a lower level. The other major addition and often controversial before its arcade release is the rage system. Your character will be in rage when he or she is low in health and some signs of red glow will show up as seen in the screenshot above. Once in rage, you can inflict more damage to your opponent than normal and vice versa if your opponent is in rage. This usually can lead to comebacks in certain situations and rare death combos which makes the last seconds of a match more intense kicking in the nerves of not making a mistake. Despite those new additions, Tekken 6 is still a juggle festival for high-level players and fun for casual players because of its flashiness compared to other 3D fighters.

The arcade version of Tekken 6 uses a card system similar to Tekken 5 and DR. One card is a character of your choice and customize it to your liking as long you win matches for more money. You still gain money from losing matches against human opponents, but not that much. The character customization is still the same from Tekken 5 of various color changes and additional clothing. New to this game is more weapons (Bryan's shotgun for example in one of the first videos shown) that can be used during fights, but for no damage which is another example of Tekken's wackiness. Even though it is a little pricey to purchase a card (well from the place I play Tekken 6), it is worth it in the long run to brag about your winning record and show off a cool customization.

Graphically, Tekken 6 looks pretty sharp. For those who think it is Tekken 5 HD, think again because it improves significantly. The characters look great with more details added to them than previous games. The environments also look beautiful and diverse, which is a staple of the franchise. From an open snow stage, a graveyard with thunder in the background, a water stage similar to Tekken 4, and more. The ground does receive damage and will break as mentioned earlier meaning there are destructible elements in some stages and look great as well. The water effects also improved from previous games with splashes acting like splashes. Performance wise, the only time of slowdown is during the character screen at rare occasions. Despite that, the fights run at a smooth 60 frames per second with no sense of any slowdown.


The sound for Tekken 6 is the usual expectations of the franchise. Blocking sounds different now which seems harder than previous games and the hits still sound the same. There is little character voice acting when they are introduced before fights, but they seem accurate to their personalities which is good enough to me. Musically, Tekken games deliver great soundtracks and this one is no different of various rock, electronic, and orchestral. Even the announcer sounds better and not as annoying as some would say.

Overall, Tekken 6 is another great entry to Namco's successful franchise. The new gameplay additions make the fights more entertaining and intense giving players to new ways to mess with your favorite characters. It looks sharp in high definition and sounds great as expected. The wackiness that the series has maintained since its inception is still here in various places with a cheap boss and playing as a bear. The card system still remains addicting for the arcade scene of showing off a customized character and maintaining a winning record. Quite simply, Tekken 6 is flat out fun to play at the arcade which is a rare opportunity these days since only a handful of arcades here at the United States have the game.

Score = 9 / 10 

Sunday, April 13, 2008

Samoa Joe = Finally TNA World Champion!!! The Lockdown PPV Recap


Turns out that Lockdown was another good PPV for TNA (They always deliver every year with Lockdown anyway). Okay I haven't watched it yet (maybe tomorrow if it is up online somewhere) and read the results. For the long version and more details, go to WrestleZone's article. Let's go to the obvious news....

- Samoa Joe is the new TNA Heavyweight Champion!! - In arguably the best match against Angle since their first match at Genesis 2006, Joe finally wins the big title. This match was promised to be MMA-focused and did deliver on that front. Good old fashion wrestling in this match with no interference despite Karen Angle being there just to watch and Kurt ordered her to leave.

Team Cage defeats Team Tomko in Lethal Lockdown

- Lots of heavy spots in this match like a ladder at the top of the cage (reminding me sort of the good HIAC matches in WWE) as promised with Rhyno surprisingly getting the winning pin.

Booker T & Sharmell defeated Robert Roode & Peyton Banks.

- Hopefully this is the last match of this feud, it got too long for me.

Gail Kim & ODB defeated Awesome Kong & Raisha Saeed.

Super Eric won the Cuffed in the Cage match

- It is like Eric Young is TNA's version of Cena except they cheer for him and I hate his superhero gimmick.

BG James defeated Kip James

- Kind of the not looking forward to this match for everyone, but this match signifies Kip's heel turn.

Roxxi Laveaux won the "Queen of the Cage" match.

Jay Lethal retained his X Division Title in the Xscape match 

- Great opening match from what I read.

Overall, Lockdown delivers and hopefully Joe has a long title reign. For Sacrifice, TNA's May PPV, we already have Joe vs. Scott Steiner for the TNA Heavyweight Title. Kind of nice that TNA is mixing it up with title contenders (well Big Poppa Pump has had that briefcase for a while) and King of the Mountain is likely in June, so it will be interesting how TNA will handle Joe's title reign.

Music Video for the Day (4/13/08) - Paris, Tokyo



One of my favorite songs from Lupe Fiasco's latest album, The Cool, gets the video treatment, which is Paris, Tokyo. This is really a chill song to listen to and the video also gives you that chilling vibe. Another good video from one of the best artists in the music game now (Looks like Hip Hop Saved My Life didn't get too much love for the video playback and I still hear Superstar on Big Boy's neighborhood on 105.9 FM every morning). Hopefully, this single can attract the mainstream crowd because I think it can.

Maximum Tune 3 Soundtrack Appreciation

With mainstream music continuing to suck these days (there are some exceptions), I always ventured to my favorite genre of music for escape, mainly electronica and techno. Other than that, it is mainly game music I have been listening to. A couple of months ago, I was crazy about the Super Smash Bros. Brawl soundtrack (yeah I downloaded the whole thing) and that was amazing. Lately, even though it is kind of late to the party, I have been blasting the Wangan Midnight Maximum Tune 3 Soundtrack.


I have mentioned Maximum Tune 3 in a previous post, but the soundtrack alone sells me to the game, composed by Yuzo Koshiro, who did the music for the Streets of Rage games too. His music is just flat out fun to listen when playing the games he has music in mainly Streets of Rage 2 and the Maximum Tune games. Especially, for Maximum Tune 3, it is basically perfect driving music to listen to while driving compared to racing games here at the United States filled with crappy licensed music (Burnout Paradise for example). Plus, it makes you want to go fast in straightaways and whatnot when out on the freeway. Usually for racing games like Burnout and Forza 2, I usually listen to the electronica and techno other than the crappy mainstream rock EA tends to put out in their games.

Pretty much the whole soundtrack for Maximum Tune 3 is a blast to listen to. Here's the YouTube links to the album thanks to Yuzoboy. If u like electronica, techno, or trance, then I recommend listening to this soundtrack.

5) Get Down to the Drive
21) Shine

Saturday, April 12, 2008

Clip of the Night - Clone Wars CG Trailer

I guess we're still in the Star Wars mood, here's a trailer for the Clone Wars CG series.



If this one gets taken down, I'll try to find another one. Other than that, it seems okay to me so far. The Cartoon Network mini-series before Revenge of the Sith was pretty cool, but I don't know what is left to tell in this new CG series. I guess we have to wait and see.

UPDATE - Considering it was some international version, it did get taken down so I put up the old trailer that was released a month or two ago to refresh your minds.

Some new Street Fighter 4 tidbits and footage...

So I'm so still very excited for Street Fighter 4 (it is my #1 hyped game for a reason), but some new details that came out of the latest location test for the arcade version at Japan made me go a little nuts...

Supposedly, this new location test had more stages and 4 more characters playable. El Fuerte, the masked lucha-libre we knew about already, finally made his playable debut and this video shows why he could be a fun character to use (Well all lucha-libre type characters are kind of fun to use - El Blaze from Virtua Fighter 5 and La Mariposa from Dead or Alive 4). Watch out for his Ultra move as well because it looks like a move straight out of Ultimate Muscle (I liked that cartoon for a bit).


Another new character is revealed in this location test, which is Rufus. Rufus is some fat dude who does crazy things. This video below shows him in action, but not much. Nothing else was unveiled for Rufus at this moment compared to El Fuerte, but we will know something about him in the coming weeks maybe.



Lastly, word from the streets at Japan is that the four original bosses from Street Fighter II have reunited. We already know Balrog and Sagat are in SF4 from a previous location test, but Vega and M. Bison are also playable in Street Fighter 4. Bison alone in this game makes the story somewhat interesting to fans considering what happened to him about Super Street Fighter II Turbo. No screens or footage have surfaced yet for Vega and M. Bison (Claw and Dictator for the hardcore crowd), but eventually they might show up.

The excitement for Street Fighter 4 continues to rise for me. I don't care if I suck at this game to hang with the Evo-type competition, but I want to be good at it like the Tekken games. If this game ever sees a public playable debut, hopefully it is at the San Diego Comic-Con in July, but maybe at Evo 2K8 in Las Vegas in August (thanks to BronsonLee and SDTekken's MarkMan for putting out the videos on YouTube).

Saturday Morning TV Recap (4/12/08)

Okay, I woke up and watched GameTrailers TV with Star Wars: The Force Unleashed and so far it looks pretty good for what they shown.


Playing as Darth Vader in the beginning seems cool and it seems like it is the first time this happened in a Star Wars game. Even for a Star Wars game, this has the most ambition I seen since KOTOR. LucasArts seems determined that this will be truly special for Star Wars fans being the bridging the gap between Revenge of the Sith and A New Hope. They're even putting out action figures and Legos related to Force Unleashed which seems nuts that I would consider collecting them. In the end, it seems cool that Force Unleashed is being marketed and treated like one of the Star Wars movies with the hype, merchandising, and hopefully making Star Wars fans happy.

There was also new Soul Calibur IV footage featuring the two Star Wars characters Darth Vader and Yoda revealing new gameplay. All I can say so far regarding those two is that Yoda is already "broken" with that juggle combo he did. They showed Vader doing a Force-like throw, so at least Project Soul is keeping the characters faithful. Most of the footage was culminated in a new Star Wars stage, which is the Death Star hangar. That stage alone does not fit within the Soul Calibur universe at all, which is similar to the Halo stage in Dead or Alive 4 not fitting at all, but still a nice touch to see. That kind of made me glad Namco didn't do console exclusive stages in Soul Calibur II relating to Link, Heihachi, and Spawn, but then again it could of made sense having a Zelda stage, a Spawn stage, and a Tekken stage. I'm still excited for Soul Calibur IV (more details later this month at a Namco press event I think), but as seen in my top 10 Most Wanted list, it is not the fighting game I'm anticipating.

I randomly stumbled upon Cartoon Network and saw the Blue Dragon anime (There's an anime of this in English??). It seemed like the first episode of the series so far with the characters being barely introduced and accurate to the game. Shu seemed like he can't control his dragon shadow yet while Giro (spelling??) has his own problems with his minotaur shadow. Vola is currently playing leader training the two boys to became stronger with their shadows. The other girl (forgot her name) is still in the crossroads of the love triangle like the game. They haven't met the annoying pet thing yet, which is I think the next episode. Seems like a typical anime to me for the kids.

Other than watching another Pokemon D/P episode that is still the same feeling to me, that's it for now.