Sunday, November 30, 2008

Revisiting a bear and a bird's first tale... The Banjo-Kazooie XBLA Review


Ten years ago, the original Banjo-Kazooie bust into the gaming scene by Rare for the Nintendo 64. It was the developer's return to the genre that put themselves to the map, which is the platformer. While it is their first 3D platformer, it was a great fan favorite on Nintendo's system using what Super Mario 64 did as a template to take the genre to different heights. It introduced us to the bear, Banjo, and his bird buddy, Kazooie, as they attempt to save his sister Tooty from the clutches of Gruntilda the witch. Now that Banjo is back in a big and better way in Nuts & Bolts for the Xbox 360, Mircosoft and Rare, with 4J Studios doing the development, decided to re-release their first adventure on Xbox Live Arcade to bring fans and new players to the franchise. This XBLA port is a great nostalgic trip for those like me who played it ten years ago and also a great way to introduce players to the Banjo-Kazooie universe.

Microsoft and Rare decided to let this port be free if you pre-ordered Nuts & Bolts. Otherwise, the game is 1200 Microsoft Points (fifteen dollars) for those who didn't do that. 4J Studios did a great job of making the original 360-friendly eliminating any Nintendo material (well except the Game Boy when selecting a file) and making the controls familiar and even simpler for those who experienced it the first time around. The game's core content remains the same of Banjo and Kazooie transversing through Gruntilda's Lair and the nine diverse worlds collecting jiggys (puzzle pieces) and music notes to progress through the game. The game's story and personality also remains unchanged with different characters that need help, Mumbo Jumbo changing Banjo to different animals pending on the world, and also the humor. Quite simply, the gameplay still holds up to today's gaming standards especially for the platformer genre since there isn't as much platformers in this current generation.


Even though the core gameplay still holds up today, the same frustrations from ten years ago are still here and it is the non-platforming elements. Flying and swimming are still a pain to control at times when trying to precise. This is usually the case for the swimming levels like Clanker's Cavern and Rusty Bucket Bay when trying to get those last notes or Jinjos to complete the level as one bad move in the water could often lead to a lost life. As for the flying, it is also frustrating at times with its turning and mistiming a Beak Bomb because the angle wasn't right. Aiming with the eggs is also another frustrating aspect that is still in this port when trying to get the angle right for the shot. Rare actually started going crazy in the collect-a-thon department in Banjo-Kazooie with collecting eggs, feathers, and Mumbo tokens, but it wasn't as overboard as let's say Donkey Kong 64. Despite these frustrations, the jumping and combat are the game's greatest strengths regarding its gameplay.

The original Banjo-Kazooie had a secret feature that is supposed to link up with its sequel Banjo-Tooie, but unfortunately, this feature, called Stop n' Swop, never really took shape on the Nintendo 64. For this XBLA port, Stop n' Swop makes its return and actually has a purpose that getting these secret eggs and the ice key will give you special parts for Banjo and Kazooie's new adventure, Nuts & Bolts. In addition, normal progression through the game also unlocks new gamer pictures for the player which also involves getting the achievements. Speaking of achievements, they are pretty much easy if you 100% the game getting all jiggys, music notes, extra honeycomb pieces to increase Banjo's health, and doing the bonus puzzles Bottles give you back in Spiral Mountain. Normally, it will take players eight hours to beat the game, but at least ten to twelve hours getting everything.

I was really impressed of the overhauled graphics for this Live Arcade port. The game has been cleaned up for the 360 with no jaggies and full widescreen support. While it still looks a Nintendo 64 game, it is definitely an improvement on the 360. With the cleaned up visuals, the game runs at a crisp 60 frames per second, but slowdown does occur at frequent times when swimming and even on the select file screen. This slowdown usually happens when running the game at 1080i, but supposedly gone when running at 720p or lower. The camera, typical of the platformer genre, can be bad at times when trying to get the perfect angle, but it mostly works well even though the camera controls like in the Nintendo 64 with the right stick acting like the C buttons. I hoped this port had full right stick camera control like today's games, but I guess 4J Studios had to keep it similar for purists.

The sound of this port remains unchanged maintaining the same charming soundtrack it had ten years ago. Back when this game came out in 1998, Rare did a great job of mixing a different version of a certain song in the same exact stage like running around in Gruntilda's Lair and then going in water allowing the music to change. This is also the case when visiting the nine themed worlds with varied versions of the background music. In the Nintendo 64 era, voice acting was a rarity and it clearly shows in Banjo-Kazooie when everyone talks like they're grunting to the point it gets a little annoying, but I'm glad they kept that in this game and Nuts & Bolts maintaining its charm and personality. The other sound effects can also be a little annoying when Banjo jumps around either single-handily or with Kazooie. Other than that, the sound still feels fine as it was ten years ago.

Banjo-Kazooie is still a great game to play in today's era of gaming as a nostaglic trip for those who experienced it ten years ago revisiting those great memories it provided. The port is handled very well by 4J studios with overhauled graphics and taking advantage of the connectivity with the other Banjo games in the franchise with the Stop n' Swop feature. The game still has the same frustrations with the non-platforming elements and moments of slowdown in certain parts of the game. If you pre-ordered Nuts & Bolts, you're getting a great deal getting this game for free and since the new entry is 40 bucks, it is perhaps the best gaming deal of the year. For those who didn't reserve it, you're still getting a great 12 hour experience for fifteen dollars to newcomers of the franchise and people dying to play a traditional platformer in this current generation. Who of thought that a bear and a bird could still be awesome when we are at a time when violence fills the gaming landscape. It is just nice and refreshing to play something that doesn't have guns or profanity.

Score = 8/10

Pros:
  • A great 360-friendly port of the N64 game
  • The Stop n' Swop feature finally matters especially if you're playing Nuts & Bolts
  • Cleaned up graphics and widescreen support
  • Core gameplay still holds up
  • A great deal if you pre-ordered Nuts & Bolts
Cons:
  • Non-platforming elements still feel frustrating as they were ten years ago
  • Slowdown frequently happens at certain moments of the game (usually during swimming).
  • For some people, 1200 Microsoft Points (15 bucks) might be too much considering it is a 12 hour game pending on their interests

Saturday, November 29, 2008

Time to plug the SSFIIT HD Remix OST...


I still playing the hell out of SSFIIT HD Remix (just got the 100 ranked online wins achievement) and downloaded the official soundtrack that OC Remix has made specifically for this game the other day. It is perhaps one of the greatest soundtracks for a fighting game (Actually Street Fighter games have the best music of the genre with Tekken being runner-up personally) with so many memorable tunes being remixed to greatness. The only BGMs I don't really like are Zangief's and Blanka's. Other than that, I love everyone else's background stage music. I highly recommended downloading this soundtrack for fans of this game and the franchise, which you can download here.

Expect my SSFIIT HD Remix review tomorrow or Monday.

Off-topic stuff:

Okay, I got an e-mail on Wednesday from Microsoft saying my 360 repair is done will be shipped sometime next week. Then, I got a different e-mail from them today saying they haven't got it yet. WTF???? My Halo 360 better be back next week or I will be a little pissed off.


Also, Street Fighter Sackboys for LittleBigPlanet soon...  They're so cute and awesome!!!

Monday, November 24, 2008

SSFIIT HD Remix = My Thanksgiving Weekend...


Super Street Fighter II Turbo HD Remix is finally here (Well, tomorrow on PS3 and Wednesday on XBLA) and I can't wait!!!!! Yeah, my Thanksgiving holiday is going to full of online ownage and ST greatness other than the usual holiday stuff like hosting the family party with likely a lot of Rock Band 2 because of little cousins, nephews, and neices, and dealing with Black Friday madness (maybe not on Black Friday). I'm currently borrowing a 360 temporarily till my Halo one comes back hopefully on Wednesday (It arrived at repairs today, so I don't know). If I really feel like it, a review may happen at the end of the weekend or sometime next week. Since my excitement is at a crazy high, it will get a very high score and potentially my downloadable game of the year (Rez HD is currently that one now) or even overall game of the year. I'm willing to try everyone out because of the rebalanced changes and use my arcade stick (My Hori EX2).

For a detailed feature list if u don't know everything HD Remix offers, Capcom Unity has a great post about that.

Off-topic stuff:
  • I watched 24: Redemption today (TiVoed it last night) and it is a great preview for Season 7 on January.
  • WWE Survivor Series PPV last night was crazy with Edge returning and winning the WWE Title (Yay!!!) and Cena winning the WHC (Booooo!!!)

Saturday, November 22, 2008

I think I found my main for Street Fighter IV...



It turns out that M. Bison (Vega in JP) is my new main character to use for my current favorite game, Street Fighter IV. I have been watching videos of him in action like this match above and got around to play a similar style like whoever is playing him in that clip. I actually cleaned house with that style yesterday at Super Arcade winning most of my matches during that session. I just love his rushdown that leads to his faster and meaner Scissor Kicks (I'm still learning to time those Scissor Kicks during those rushdown combos, but I'm getting there). His Psycho Crusher is not that bad in this one and not has overpowered it used to be in SFII Championship Edition. I think he is one of the higher tier characters in SF IV due to what toys u can mess with from timed teleports, Head Stomps and Devil Reverses. It also feels satisfying to do his Focus Attack and then finishing it with his Ultra, as I got that timing down for that one.

I usually use the charge characters in this game (Blanka, Honda, Guile mostly till Bison) and I have decent success with them, but I think I will have better success with Bison if I play that rushdown style like in the clip above. I can still use other characters like the shotos (Ryu, Ken, and Akuma) and Sagat, but I don't do well as those guys (Sagat is the best character in SF IV now). I'm willing to learn the new characters like Abel and Rufus, but I haven't done so yet and trying to learn them as opponents is a little frustrating trying to figure what style they will play as. I'm also willing to use the console exclusive characters like Cammy, Fei Long, Rose, and Gen (sorry Sakura and Dan) when that comes out on February 17.

I just need to master the cancelling system (EX special cancels, focus dash cancels, and throw escapes) and I will be way better than I am now. I just love this game too much and I feel like playing it now again.

BlazBlue is out for Arcades...



Aksys Games, the folks that made the Guilty Gear games, has finally released BlazBlue to various arcades at Japan and the U.S. BlazBlue is basically a HD Guilty Gear with new characters and new storylines, but still plays it at its core with crazy air combos, supers, distortion finishes, and other technical stuff. The nearest arcade at SoCal that should have the game by now or in the coming days is Family Fun Arcade over at the San Fernando Valley for now (who knows if Arcade Infinity over at Diamond Plaza or Super Arcade at Walnut will get it either). Actually, I'm not that good at the Guilty Gear games (I use Ky as my main), but I'm willing to learn BlazBlue if I feel like it since the protagonist, Ragna (I think that's his name), is pretty awesome especially his Gambit Royal-Flush like super.

On the Fence: Lips



Lips, Microsoft's new karaoke game and potential SingStar killer, is already out for 70 bucks with two glittery microphones. It has been getting mixed reactions from just being other singing game to arguably one of the better ones around. At least it is the 360's best karaoke game with lame competition with such games like Disney Sing It! and the Karaoke Revolution American Idol series. The video quality of the music videos is pretty good and the soundtrack is not bad as I'm posting some favorites from the bunch that would be in heavy rotation if I bought this thing. Featured in this post are "Bleeding Love" by Leona Lewis and "Superstar" by Lupe Fiasco, but there are other songs that makes Lips worth it like "Virtual Insanity" by Jamiroquai, "Umbrella" by Rihanna, "With You" by Chris Brown, and more. Downloadable content is already out for Lips as well with "The Remedy" by Jason Mraz and "Violet Hill" by Coldplay ("All Star" by Smash Mouth and "A Thousand Miles" by Vanessa Carlton is also announced). The other big feature Lips has is the ability to sing any song via portable devices like the Zune and iPod, but supposedly this feature wasn't executed as well as it could have with no music video support and lyrics (either know the song or try to BSit).



Microsoft's casual approach this fall had a rocky start with Scene It! Box Office Smash and You're in the Movies, but Lips is the best one of the bunch which gives them potential to do better if Lips becomes a "platform" like Rock Band (those mics need to be compatible with RB2 and GH World Tour anyway sooner or later). I guess if you're tired of singing rock songs in those mentioned games, Lips is worth the purchase for the diverse selection of songs across all genres.

Wanted on GameTrailers TV



The Wanted game is the cover feature in this week's GameTrailers TV revealing more of it since its initial announcement. The subtitle is called Weapons of Fate and it hopes to execute the experience of curved bullets well during Winter 09.

The other major game shown is F.E.A.R. 2: Project Origin, which is coming out on February 10 (another big month for FPSs with that and Killzone 2) and looking great so far. February is already turning to a stacked month with my favorite Street Fighter IV, the two FPSs, and the GTA IV DLC.

Other trailers that debuted in this episode are for Batman: Arkham Asylum (below) and The Punisher: No Mercy.