Monday, October 24, 2011

The Best Superhero Game Gets Better... The Batman: Arkham City Review

Note: The following gameplay videos might contain spoilers, so watch at your own risk.



Batman: Arkham Asylum came out of nowhere in 2009. Yeah, it has Batman in it, but no one expected it to be that amazing considering the track record with games based on popular comic book heroes. Not only the developers Rocksteady created something special with that game, they set new standards with its combat system and nailing down how it truly feels to be the Caped Crusader. They're at it again with Arkham City to make things bigger and better. It is basically a by-the-numbers sequel with incremental improvements, but it doesn't mean it is a bad thing. Those who loved Arkham Asylum's presentation and storyline will be at love with Arkham City from beginning to end as Rocksteady does it again nailing down the important thing that matters with games like these: actually being Batman and the badass he is.

Arkham City takes place six months after the events of Arkham Asylum as the prisoners have moved to a new prison closer to Gotham, which explains the title of this sequel. Hugo Strange has big plans for this new location being the owner of it as the beginning starts off with a twist that I won't spoil. It is up to Batman to stop Strange's Protocol Ten plan from going down, but with his infamous villains such as The Joker, Penguin, and Mister Freeze still roaming around the area, he has his work cut out for him as you figure out how all these villains are connected to the main storyline. Then there's also Catwoman thrown in the mix as well as she is playable only you downloaded the online pass that comes with new copies of the game. Those without an online connection are out of luck seeing how she fits into the equation as the whole issue surrounding that can be debated in another time. Playing through the entire story is one crazy experience seeing how all these villains are thrown together into one huge game and its filled with unexpected twists and turns I didn't see coming. While some villains might not get some attention or have a bigger role as much of other villains as some of them just make a cameo appearance, its still nice to see them in some capacity in Arkham City.



The core gameplay that Arkham Asylum established is still intact in this sequel. The freeflow combat system is still as good as it was, but the little improvements are great additions to Batman's disposal. You can still mash your way through these fights, but keeping your multiplier alive still makes it deep when you mix things up. What I mean is when you use your gadgets and other special takedowns than just normal strikes. Timing critical strikes is key and quickfiring your gadgets have been improved significantly. As you progress through the game, enemies will get better with their weaponry from knives to guns as when encountering armed foes, Batman needs to be more careful as a smoke pellet can do only so much when escaping. Even though most of his gadgets are unlocked from the get go, the game does a good job of telling you when its the right time certain items are used in battle or just to transverse to the next area. Grappling and gliding from one area of the city to another is fun as well with some improvements done to those mechanics as well such as dive bombing to extend your glide. Along with the freeflow system, there's also the predator combat system as well returning from the last game. One of the flaws from Asylum was about detective mode and how it became essentially a win button of sorts when picking off enemies one by one grappling from one gargoyle to another. Detective mode is still in and the same, but you don't need it as much as you would back in the original. You can still use to plan out your attack and check how the environment can be your friend as well. Eventually enemies will become smarter in later encounters when detective mode can not be as useful and them using thermal vision to track your whereabouts. There is no other franchise than this one nailing down what it is truly like to be the Batman and with the little improvements, it just gets better.

One of the big things promised in Arkham City is supposed to be how more open-ended it was to be than the original. Asylum was also remembered for being Batman in a Metroidvania-like game (structured like Metroid Prime & Castlevania: Symphony of the Night), but in 3D. The structure still holds true here in a sense as there are side missions and collect-a-thons to distract you from continuing the main story, but turns out it wasn't as open-ended people hoped it would be tackling different areas in a different order. The main path is pretty linear if you focus just on that and beat the game in normally a dozen hours. Of course, it takes longer to 100% the game with the Riddler trophies/challenges to collect and side missions to deal with. There's also a new game plus option once you beaten the game to start off with your gadgets intact, but the counter indicators from enemies is off. As with the last game, challenge rooms are back in Arkham City for combat and predator sections. Along with that, there are campaigns that mix the two together in a string of events to add into the absurd amount of replay value.



Graphically, Arkham City looks as good if not slightly better than Asylum. The character models are great from top and bottom especially seeing Batman's status of his suit change from the beginning of the game to the end. The urban environments are a change of pace compared to the island from the last game as you can only go inside certain buildings that are significant for the main story and side missions. While the framerate is consistently smooth at 30 frames per second, I did run into numerous freezing issues during my time with the game where I had to reset the console (it even froze during the last boss fight for example). The sound is still as top-notch as it was last time from the amazing voice acting to the soundtrack. Kevin Conroy reprises his role as Batman from the animated series as well as Mark Hamill's amazing job voicing the Joker, but the rest of the voice cast is great too as fanservice. At this rate, it is never a Batman game or even the cartoon unless Conroy is voicing the Caped Crusader himself.

While Arkham City feels like a by-the-numbers sequel that kept it safe, the little improvements and change of setting still made the best superhero game better. The freeflow combat system remains unmatched by most action games in the market today as well as nailing the true essence of being a character like Batman. The replay value is just absurd with the amount of collectables, easter eggs, new game plus, and challenge rooms to complete that will keep players busy for weeks and even months with downloadable content of more playable characters. Some promises however didn't come as people expected and my personal freezing issues prevent it from pure perfection, but it is still one of the best games of the year and a masterpiece you can't miss out on.

Score = 9.5/10

Pros:
  • The true feeling of being Batman gets better
  • Freeflow combat system still as good as it was and unmatched compared to most of today's games
  • Storyline full of unexpected twists and turns making it one of the best single-player experiences I played through in a while
  • Crazy amount of replay value that will keep players busy for weeks
Cons:
  • Not as open-ended as some hoped it would be (still structured similarly to Asylum)
  • Game freezing issues I personally experienced
  • The Catwoman online pass debacle - if you don't have an online connection, you're out of luck.

Sunday, October 23, 2011

Some Dance Central 2 Vids for your Sunday...

Some folks have Dance Central 2 early and most of the songs are up on YouTube (hard difficulty), so here's some of them.



David Guetta feat. Akon - "Sexy Chick" (Arguably the hardest song in the game tier-wise)



Britney Spears - "Toxic" (NOTE - This is a cover as if we're back in 2006 in terms of rocking cover songs on games. Harmonix I guess didn't get the rights to use the actual song... makes you wander if Britney is really that hard to get in games like these).



Willow Smith - "Whip My Hair" (no surprise that song is in the game)



Lady Gaga - "Born This Way" and "Bad Romance" (Gaga is one of a handful artists that have at least two songs in the game)

More soon... still the Kinect game to get this holiday season (well if you want 4-player dancing rather than two here in DC2, u can get Just Dance 3).

Saturday, October 22, 2011

BF3 vs. MW3 (Launch Trailer Showdown)

The big first-person shooter face off begins Tuesday with Battlefield 3's release while Call of Duty: Modern Warfare 3 is still two weeks after. Launch trailers seem to be another new trend in the gaming industry these days as Battlefield's came out yesterday and Activision had to follow suit with their launch clip for MW3. Anyway, here they are...





If you've been following my stance on which is better, you should know by now who I'm still repping.

Thursday, October 20, 2011

Soul Calibur V's Guest Character Finally Revealed



Soul Calibur V's guest character has been rumored for a week, but looked like that came true as Ezio from the Assassins Creed franchise is officially in the game. So far, Ezio is pretty much the only guest that has made sense to appear in a SC game compared to Link, Heihachi, Spawn, Darth Vader, Yoda, and Kratos. Those characters (Link and Kratos being the exception I guess) are a little too crazy to have, but nice for the sake for fantasy. Ezio has retain most of his moves and gadgets from his games in the Soul Calibur world, but as with guest characters in general, don't expect him to be high up in the tier list. Supposedly, Soul Calibur V is coming out as early as January, which is a little surprising, but we'll see when Namco Bandai makes an announcement regarding that soon.

SSX Comes Out on Valentine's Day



EA finally announces a final release date for SSX, which is February 14, 2012 (aka Valentine's Day). Along with this announcement is another new trailer and I'm still pretty excited for the return of my favorite snowboarding franchise. I'm assuming a demo will come out a month prior, so keep your fingers crossed for that soon.

Wednesday, October 19, 2011

PSN Demo Showcase for 10/19/11

Today's PSN Demo Showcase features the latest iterations of two long-lasting franchises with one featuring hedgehogs and the other with cars.



First up is another demo for Sonic Generations as this time it features both classic and modern Sonic in the Green Hill Zone. The classic Sonic's level is the same as the 20th anniversary demo except with an annoying Chao being some sort of tutorial. New on the demo landscape though is modern Sonic's Green Hill level. For those who don't know, modern Sonic is based on the 3D games (Adventure, Heroes, Unleashed, Colors) with speed boosts and homing attacks. If you especially played Sonic Unleashed (not for the disastrously Werehog levels), you will feel right at home with modern Sonic's controls. The level is a longer than classic Sonic's version and features a rock remix of the infamous Green Hill theme, something you would hear from one of the recent 3D games. For Generations, modern Sonic seems fine to me even though I had an easier with classic Sonic because I played the older games more than the disappointing new ones (Colors being an exception). Sonic Generations is out on November 1 and hopefully this breaks the Sonic Cycle once for all, but there is a feeling that it won't somehow knowing Sonic Team.



The other featured demo this week is Need for Speed: The Run, EA Black Box's return to the franchise after their last disappointing effort with Undercover. After last year's success of Hot Pursuit, EA seems fine with attaching autolog to all their high profile games now with this one being no exception. This is your Standard Need for Speed demo with two cars (Porsche Carrera S and the Lambo Gallardo) to choose from and two tracks available to race through. Both of the tracks are point-to-point and require a certain amount of cars to pass through to complete the race. None of the new features such as the debatable on-foot sequences are in this demo as it is straight up racing in Death Valley and a snow environment. The snow track is more interesting since there are avalanches popping up everywhere throughout the race against just one car as you attempt to pass it along with avoiding any hazards. Getting wrecked does allow rewinds to go down as seen in previous Need for Speed games as it rewinds you to the last checkpoint you crossed rather than the turn before. The graphics of this demo definitely show it is from an early build, so we'll see how the final game looks when it comes on November 15.

Grand Theft Auto III Celebrates 10 Years



This Sunday is the 10th anniversary of one of the greatest games of all-time, which is Rockstar's Grand Theft Auto III. It was a game ahead of its time changing everything we knew about games how open-ended it was, the controversy it caused, and the amount of insanity you can cause. I remember the day I getting the last copy at a Toys R Us during my PS2's first month and experiencing firsts of many. For a week or two, I didn't care about progressing through the main story as I rather try to cause as much chaos as I can till I die. Throw in cheat codes into the mix and it was crazy times back in October 2001. Then I realized that the main storyline was worth it after all with the crazy amount of twists and turns till the finale. Liberty City and gaming in general wasn't the same for the next ten years looking where we are now.

It would be interesting to see what if GTA III didn't come out and set the standard for modern games. Would Japan remain its dominance in the gaming landscape even today or other western developers took this idea for their own? Let's face it, that game did pretty much changed everything as it was the start of a new era and direction for the industry as well as a gateway for more Western developers to follow suit.

Happy 10th anniversary to Grand Theft Auto III and thanks for flipping the game industry upside down to become what it is today.