Its still G Unit Ver1's World about games, music, and whatever else I'm thinking about.
Tuesday, February 21, 2012
The Ocarina of Time's "Ganonless" Glitch
Watch live video from Cosmo-OoT on TwitchTV
As if The Legend of Zelda: Ocarina of Time was a broken game already if you have seen the numerous speedruns of it over the years, there is a completely new glitch that was discovered just last weekend that skips the whole finale of the game. It is known as the "Ganonless" glitch and it requires some insane stuff for it to happen that I can't even describe here. It has been known that the game can be beaten in under a hour using the RBA route (aka random bottle adventure I think), but with this huge glitch, things are definitely gonna pick up now in the world of OOT speedrunning. You do the trade quest as normal, but there is lots of bottles, bugs, and fish involved that I can't even explain how that is done either (oh yeah bombs and deku nuts too). Along with that, you have to beat Dodongo's Cavern without getting the stone which is where the glitch has to go down. The ending is even crazier being all broken as I'll let the video above show that. It is still amazing to me that there are still glitches discovered so many years later after their initial release.
Hands-On with Mass Effect 3's Co-Op Demo
The online co-op half of the Mass Effect 3 Demo has been out for nearly a week even though everyone was able to access it by last Friday. It is no surprise that this co-op is a wave-based survival mode, but with the Mass Effect twists, it turned out better than I thought. I was going to write it off as just another Horde mode, but you can tell BioWare took their sweet time making it as a legit multiplayer mode than another tacked on bullet point to sell more copies. There are two maps to play in this demo as one takes place in a Noverian base while is at a more urbanized environment. Even for a demo, there is tons of replay value with the amount of unlockables you can get and it provides a good taste of the action in the final game.
One of the major reasons that co-op is more deeper than what people expected is the amount of characters you can play as and level them up. For the demo, you start as humans with the variety of classes the franchise has been known for from Soldier, Vanguard, Engineer, etc. As you buy starter/veteran packs with credits earned from playing matches, you gain more characters of different races, weapon modifications, extra health/ammo items, and more. A Turian Soldier for example would have different powers and stats than a human soldier, so BioWare did a good job of mixing things up with their races and classes so they don't feel one-dimensional. Leveling them up is the same traditional Mass Effect fashion with powers and stats along with the new branching trees introduced in this game when you reach level four with certain abilities. However, there are multiple characters with different classes to mess around with compared to customizing what the campaign gives you. It is also easy to level up quickly in this demo as a long game can guarantee that especially when you are just starting out.
There is a finite set of enemy waves players have to beat to complete the mission. For the demo, they are set at ten, which didn't seem much, but these games go longer than you think (almost a hour if you go deep). Hopefully the wave count can be customized in the matchmaking options of the final game. There are also difficulty settings that are significantly different in terms of the enemy count and types of enemies they throw at you as Bronze is the easiest, Silver is basically normal difficulty, and Gold is the hardest. Even on bronze difficulty, beating the ten waves with a full team of four is not a cakewalk as one wrong move will lead to failure. Teamwork in general is a key factor in beating these missions as going nuts without any sort of a gameplan is a bad idea especially with enemies that can kill you fast. At some waves, another objective would open up for players to complete than just clearing out objectives. These range from getting to certain chokepoints of the map to hack software or killing specific targets. More objectives just add along for things to get done while enemies are still out there to kill you, which is a good thing.
As far as the gameplay is concerned, it is still Mass Effect, but with more human controlled players in a certain area. Being that it is online co-op, the power and weapon wheels are not used since you can't stop the game during an online match, so you have to rely on quick commands to switch weapons, use powers, and items. It is highly recommended that the group you play with for this mode is diverse in terms of the classes as going in with four soldiers or four vanguards for example is not a good idea. The various classes are still true to themselves as they were in the campaign as having a variety of them in one map definitely helps. An engineer for instance would use drones in certain parts of the map to mow down enemies while soldiers and vanguards can finish the job with their damaging powers up close. Players can be revived if they're down, but can be curb stomped or bled out if you don't come in time to rescue them. Playing the maps with a varied group of classes does prove that co-op Mass Effect works as they have their roles to complete the mission.
Even though it is another wave-based survival mode at its core, Mass Effect 3's online co-op is actually fun to play especially with a group of players that use a variety of classes. There is a ton of replay value that can be as much as the competitive multiplayer juggernauts out now with the amount of characters and classes you can play as. The maps feel fine just by the demo so far as it is crazy seeing an Atlas mech roam around a small indoor environment at times. However, I hope the online matchmaking improves as load times can be long going in and out of games in the final game. Even when not finding matches, the load times are longer than normal even going back to the multiplayer menu. All of being that said, this is Mass Effect multiplayer done right as I don't think a versus mode would work out as well as this co-op, but who knows. We'll see if the online co-op still holds up when Mass Effect 3 is out in two weeks on Xbox 360, Playstation 3, and PC.
Thursday, February 16, 2012
Hands-On with Street Fighter X Tekken
I finally played Street Fighter X Tekken for the first time last night at Wednesday Night Fights. The build Capcom had there last night didn't have the boss characters Jin, Bison, Ogre, and Akuma and it was also the PS3 version too with three of the exclusive characters playable. This is also I think the first time SoCal folks can mess around with the gem system in a public setting too. The game has been getting mixed reactions with all the systems introduced, gems, and certain characters not being in the roster, but you never know when you actually play the game than just watching it. With that mentality in mind, I actually had a fun time once I was able to get some basic stuff going.
Having knowledge of both franchises is not really a requirement, but it is preferable to have even though it is still a 2D Street Fighter game at its core. The Tekken characters also can be a little daunting to play at first especially if you look at their command lists that are filled with unique normal moves along with their special moves. I do say however that Capcom did a great job translating these characters to a 2D space as they are able to retain most of what made them great in Tekken from their combo strings along with mixing in core Street Fighter mechanics. The juggle and bound mechanics from Tekken are also in there in some form as once you pull off combos going with those in mind, it is cool stuff and makes "feel yourself" as the cool kids would say in the fighting game world. The Street Fighter characters are pretty much intact from previous games (specifically the SF4 series), but once you kick in the new systems introduced in Cross Tekken, the game is way different than you think.
Wednesday, February 15, 2012
Hands-On with the Mass Effect 3 Demo
After numerous leaks of the script filled with storyline spoilers and even a beta on the 360, the Mass Effect 3 demo is finally out for its platforms. People have been playing it since Friday due to early access from certain sites and territories, but the official release was yesterday. I will only cover the campaign section of the demo as the co-op is locked for me till Friday even though some can play that early as of yesterday. Out of the gate, you'll be asked to make an Origin account if you don't have one no matter which version you play. Hopefully PC owners can transfer their saves from past games to ME3 since Origin is the only service that will have it (sorry Steam folks). Anyway, the single-player sections are what we seen before from preview events and whatnot, so those that have been following the game hardcore know what to expect. Like last year's demo for the PS3 version of Mass Effect 2, this is a lengthy one that spans two missions, one taking place at Earth as the Reaper invasion starts and the later section in a Salarian base. There are lots of choices to play this demo as with the final game from classes and other customization options. The video above for instance was played in action mode, meaning you skip the dialogue sections and go straight into the action. If you want to play it normally, pick role-playing mode as it is the Mass Effect you have been playing since 2007 with both dialogue trees of choices and combat stretches.
The Earth section of the demo is basically the tutorial for the final game teaching you the basic controls. Combat has been vastly improved as Shepard has more moves at his disposal against the opposition. In other words, the combat feels more like a conventional third-person shooter with the addition of evasive rolls and better melee attacks yet it keeps that Mass Effect style. The combat wheel is also intact from past games along with quick commands for certain powers. My Vanguard playthrough for example already has the charge move introduced from Mass Effect 2 as well as pull and shockwave. If you played the games with other classes like Soldier and Sentinel, they will feel the same way as they have been in the past with no significant changes. One of the changes I noticed for ME3 is the health system as it is more Halo-like with shields and health bars (instead of one health bar). I didn't mind this change at all since it is not much of a difference to the past games. Another big change I noticed when leveling up my stats during the second part of the demo is its own branching tree of upgrades. Powers and abilities can be upgraded normally when leveling up, but when it splits off into two separate paths, you have a decision to make which specific stats (duration or more damage) you prefer to go with. This is a change I welcome since specific class playthroughs are not going to be as one-dimensional as they were from the past two games and more RPG-like customization options is a good thing to encourage replay value. With all of that being said, the combat feels fine to me as the additions to ME3 are worth it.
The enemy A.I. has improved even on normal difficulty as going guns blazing is not a good idea. For example, I accidentally biotic charged in an enemy wave of Ceberus guys and then paid for it by dying as I tried to get back in cover. Being tactical and using cover is there for a reason, so use it to your advantage. Even while in cover, it is not as safe as you think as enemies will figure out ways to still hit you and even flank in certain areas. Your squadmates, Liara and Garrus in the second part of the demo, however are useful as they do their part to help you out in combat sections. They are not as useless as say the first Mass Effect, but they have their roles in the action and you can still use tactical commands in case of a sticky situation.
Since this is a demo, the framerate will hitch up at heated times especially on the PS3 version. We'll see in the final game if that remains to be true as the 360 version above seems to be fine. The graphics are generally the same too for the most part from what I seen and the sound is as top notch as it has been throughout the franchise. You can tell that BioWare spent a good chunk of time making the non-human characters like Wrex and Garrus look great. The humans themselves are debatable design-wise especially with Ashley, but that can be saved for another time.
I had a good time with the Mass Effect 3 demo as it makes more ready for the final game dealing with the new additions now than later. I'm also ready to see how the story will play out since this is the finale of a trilogy and with my Mass Effect 2 save of everyone being alive, I won't be missing anything big. The 360 version of the demo does have Kinect controls as I guess they are okay to have, but not a necessity since barking orders normally with a controller is still fine. As mentioned earlier, I can't play the multiplayer/co-op yet till Friday, so expect impressions of that next week. I like the new gameplay additions so far from the improved combat and certain customization changes even though there wasn't much dialogue choice in the demo and its probably a smart thing to save those for the final game. The game has gone gold too, meaning BioWare is done with the game and the wait till March 6 for Shepard to save the galaxy is not long now.
Tuesday, February 14, 2012
Hold up... Tron Legacy in Kingdom Hearts?
Square-Enix released a new trailer from Kingdom Hearts 3D: Dream Drop Distance for the 3DS and it is filled with spoilers everywhere a month before it comes out at Japan (You are warned! - Footage from the main two games are in this clip). What struck out for me, well its the first time I seen it, is Tron Legacy stuff in a Kingdom Hearts game. I think this is replacing the original Tron content for the rest of the franchise and the characters from the movie make cameo appearances from the protagonist, Olivia Wilde's character, and Jeff Bridges too. In terms of the spoilers, main story stuff is revealed if you can understand what in the world is going on as I expect Nomura to screw things somehow. He also said in some interview that it is some prologue for Kingdom Hearts III, whenever they decide to make that game. Anyway, Kingdom Hearts 3D should be coming out later this year stateside coinciding with the franchise's 10th anniversary.
Prepare to get Rick-Rolled on Valentine's Day
Happy Valentine's Day everyone as Harmonix finally delivers arguably their most requested song for Rock Band 3 DLC today with Rick Astley's "Never Gonna Give You Up." There are other songs out today as well like Poison's "Every Rose Has Its Thorn," but getting rick-rolled is the main highlight of the bunch.
Oh... as for the rest of the week on this blog, expect hands-on impressions of the Mass Effect 3 demo and Street Fighter X Tekken as I hope to play that at Wednesday Night Fights tomorrow night.
Saturday, February 11, 2012
Everyday I'm Shuffling... In Dance Central 2
After failed attempts of getting a good routine of LMFAO's "Party Rock Anthem" in dance games, leave it to Harmonix to finally get it right with their latest Dance Central 2 DLC. This hit song is only available now as a bonus when buying a new copy of DC2, but it will be eventually be out as a download on February 28. You can finally shuffle for once even though the shuffling is not exactly accurate to the music video, but hey you can actually shuffle in a dancing game. Besides that, the routine on hard difficulty is pretty dope even though I wander the future of these dance games is getting the actual choreography to a certain song rather than let choreographers come up with their own routine.
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