Saturday, September 20, 2008

Let There Be Rock!!!! The Rock Band 2 Review


Note: I don't have the new instruments as I am only reviewing the game, so check elsewhere for thoughts of the new Stratocaster and Drum Kit.

Last year's Rock Band took the rhythm game to a whole new level. Harmonix, the originators of Guitar Hero and Frequency, managed to top themselves of making a full band experience that satisfies both hardcore and casual players with a balanced soundtrack based on difficulty while keeping it a challenge for genre veterans. Rock Band also had long legs with weekly downloadable content of varying quality, but still was a reason to keep playing for new songs. Now Harmonix is already on Rock Band 2, which is arguably how a sequel to a rhythm game should be made fixing nearly everything the first game was flawed on along with unleashing an awesome soundtrack that spreads throughout decades of music. The full band experience gets better with more recognizable songs that were hot during their day and also a challenge for returning players to tackle more difficult songs that the first one did not have a lot of.

Rock Band 1's career mode is gone in Rock Band 2 as Band World Tour can also be played solo, which is great and not as frustrating as last time trying to get people to play along with you. In addition, fans asked for Band World Tour to be online and got their wish for the sequel as you can hop online to progress through the long journey. The structure for the mode remains the same from the first game of traveling across the world playing in different venues unlocking songs, in which you have to pass them once to be playable in quickplay, and gaining money and fans. Of course, the harder the difficulty, the more money and fans the player would gain. Another improvement in this mode is the player can play any instrument instead of a specific one, so your guitarist or bassist can be a drummer if a drum kit is connected and even a vocalist if the mic is hooked up. Speaking of different players, the customization is still the same from last time with more outfits and instruments even though you can't transfer a character from the first Rock Band to Rock Band 2, but it is easy to recreate them anyway since all the customizable items from RB1 return. Mystery setlists can as varied as ever if you have a lot of DLC that works from the first game along with the songs from the first disc that can be exported for five bucks. Playing Band World Tour alone is still enjoyable and satisfying once it is beaten, but it is still more satisfying with more players.



Rock Band 2 has the same difficulty progression of songs as the first game as in being easy for the first two or three tiers and then difficult, but passable in the final tier of songs specifically playing on Expert with any instrument. The challenge is definitely beefed up for the sequel with harder songs such as "Painkiller" by Judas Priest and "Battery" by Metallica. The note charting this time around is fine as well introducing hammer chords, but that experience can be altered by turning on breakneck speed (Rock Band's version of hyperspeed) or even turning on no fail mode. Speaking of no fail mode, it is great especially for parties where people just want to go crazy and not worry about failing a song halfway in especially some of the longer songs. Of course, no fail mode does not factor in to Band World Tour and turns off leaderboards and achievements.

Fundamentally, the game still plays the same as the original with hitting notes, the five star scale (or gold stars if playing on Expert), and the overdrive system for both solo and full band play. Bass grooves, drum fills, and saving a failing person are still in and work the same way. There are improved training modes in Rock Band 2 especially for drummers learning patterns and doing better sounding fills. I mentioned earlier that I don't have the new instruments, but the older instruments that worked in Rock Band 1 still works for the sequel if you prefer playing guitar or bass with the Xpiorer or the Les Paul from Guitar Hero III. Sure, you will miss certain features when playing with the Guitar Hero guitars like solo fret buttons and altering effects when in overdrive, but the experience is still the same despite the Xpiorer having delayed Overdrive and my Les Paul is starting to lose it.



There also other modes in Rock Band 2 worth playing through other than Band World Tour. One of the new modes are specific challenges of playing varied setlists based on difficulty and other setlists based on downloadable content packs like a Weezer specific one or Oasis. Battle of the Bands is also a neat new mode of more challenges such as longest drum streak, longest bass groove, or playing the latest downloadable content pack in a row like the recently released Megadeth album Peace Sells. Online leaderboards also cater in to the songs, battle of the bands, and world tour scores. Other than cooperative multiplayer with a full band, the head-to-head modes Score Duel and Tug of War return, but they're still a distraction from what else is offered in the game.

Graphically at its core, Rock Band 2 definitely looks like the original, but it is significantly improved in nearly every aspect. It is easier to spot hammer-ons and pull-offs as they appeared a little smaller than last time. The new visual effects truly make it perhaps the best looking rhythm game around with the music video venues and other colorful effects even though it may hurt the eyes a bit if playing for more than two or three hours along with your fingers as well if playing on guitar or bass. The characters themselves also look fundamentally look the same from last time even though it could be weird at times specifically during setlists of a guy signing a female song and vice versa. Even though it may seem like a marginal improvement at first, Harmonix definitely stepped it up in a significant way.



The soundtrack has also drastically improved from the last time with an amazing count of 84 songs that spread throughout decades of music and hundreds of more songs by downloadable content out now or soon on the Rock Band Music Store. Also the genres of music represent well ranging from "One Step Closer" by Linkin Park, "Everlong" by Foo Fighters, "Livin on a Prayer" by Bon Jovi, "Chop Suey" by System of a Down, and many more from the 60s to today. As of now, Rock Band 2's soundtrack is the best one so far on a disc. All 84 songs are master tracks, which shows that the rhythm genre is mainstream at this point compared to playing covers when the Guitar Hero juggernaut first started. Sure, some covers are still playable if they're downloadable songs, but expect from this point on that you're getting the official song and not a cover that can either hit or miss.

Rock Band 2 is definitely worth owning if you loved the first game to death of being the definitive rhythm game and full band experience. It is also worth it for first-time plastic rockers who want to know what the big deal is about these games taking over the industry, but they should wait for the full bundle next month. With an slightly improved Band World Tour, a more challenging journey for veterans, and no fail mode for parties, Harmonix has created near perfection. Expect nothing but good times every time Rock Band 2 is on your system whether alone or with friends, online players, and loud parties.

Score = 9.5/10

Pros:
  • Band World Tour way better this time around whether playing alone, locally, or online.
  • Improved full band experience with the addition of no fail mode for parties.
  • A rewarding challenge for veterans and the option to play on Breakneck Speed.
  • Amazing soundtrack that consists of many decades of music.
  • Slightly improved graphical presentation.
Cons:
  • If you're expecting some sense of innovation, you're not finding it here.
  • Tastes of music may also determine a purchase or not.

Friday, September 19, 2008

On the Fence - Wario Land: Shake It!



Wii owners like me may found some worthwhile stuff to buy next week with Mega Man 9 on Monday (WiiWare), De Blob during the week, and Nintendo's very own Wario Land: Shake It on Tuesday (or Monday if you're lucky). My Wii is continuing to collect dust despite some playtime when cousins /nephews / nieces want to play it (usually Mario Kart Wii or Super Smash Bros. Brawl), but this new Wario Land may bring me back to Wii before school starts (I return on Friday).

I blogged previously about Shake It! and it seems to be the "definitive" game for the hardcore that fanboys think Nintendo gave up on. It looks and plays like old-school platforming and it is a short one too to beat. In addition, it has great graphics with anime-like cutscenes and Wario having some of the best animations on Wii with this game. Who knows, if I plan to buy it next week (now its this or Duke Nukem 3D XBLA - maybe both), expect a review as well.

Speaking of reviews, my Rock Band 2 review will be up tomorrow.

Old-school Mega Man returns next week...


Mega Man 9 is out next week as fans are going nuts. Capcom confirmed a Monday release on WiiWare, Thursday on PSN (That and WipEout HD out on the same day = Madness!!!), and XBLA the week after on October 1, which is fine as Microsoft gives Duke Nukem 3D XBLA its week of glory before Mega Man's time. Remember, Mega Man 9 is as old-school as it gets from the 8-bit graphics and gameplay, the press kit (pictured above) with that "amazing" box art on a shirt and a NES cart that doesn't work. Also, Mega Man games are usually hard, so this new one won't be a cakewalk either.

Bandages, Bandages, Bandages...



Other than the long awaited Rush album Moving Pictures coming to Rock Band 1 / 2 as DLC on Tuesday, more songs are out that day as well such as Hot Hot Heat's "Bandages." I think I'll buy Bad Religion's "Sorrow," The Cult's "She Sells Sanctuary," and Kasabian's "Shoot the Runner" along with the Hot Hot Heat song. I don't know yet about Rush - but I'll probably buy it anyway.

Thursday, September 18, 2008

More AM Show 2008 Clips...

This year's Amusement Show is still going on at Japan now...



Here's the latest trailer for Tatsunoko vs. Capcom, which is now coming to the Wii at Japan at the end of the year along with the arcade release. The latest additions to the roster are Tatsunoko badsss swordman Karas and Lost Planet's PTX-40A Vital Suit.



King of Fighters XII is another big hitter at the show and this new entry looks amazing (perhaps the best looking fighter now and it is still in an early state). This game is out next year on arcades and consoles (PS3/360). Expect this to give Street Fighter IV some competition for your quarters soon along with Tekken 6 BR.

Burnout Paradise Bikes DLC Hands-On


So the Bikes Pack for Burnout Paradise came out today on both PS3 and 360 for free adding more ways to mess around Paradise City. You start out with 2 bikes and 2 more are unlockable by beating burning and midnight routes with them (those 2 are basically upgraded versions of the default bikes). As for how they handle, they control fine with no boost and less traffic to worry about. Since this is not something like Motorstorm where the rider flies out after a crash, crashing is a simple reset to the game not seeing the rider flying like crazy (I think its not Criterion's style anyway). There is enough content contained in this DLC from more single player events, new road rule times for the bikes themselves, and more freeburn online challenges designed specifically for the bikes that could take a few hours to beat. The burning / midnight routes are pretty easy for the bikes (if u choose the faster Firehawk) as you're given a lot of time to beat them (even the Road Rules as well). I haven't messed around online with the bikes yet, which I'll do that tomorrow along with finishing the game since I'm already 3/4 done with it after four hours.

The other big feature in this Bikes update is the day / night cycle to Paradise City, which works well to the game as gameplay reflects pending on time of day. As for a 24 hour day in the game's timeframe, it takes nearly about a hour for it to pass, but it can be customized for quicker days. The sky itself changes throughout the day from sunny days, some fog, or being cloudy. Graphically, this game looks better with dusk and dawn skies along with nighttime. When darkness comes, traffic is barely in meaning you can cruise around with the bikes as a madman allowing more opportunities to do long wheelies. With traffic not being that much of a distraction, the night visibility itself can be one at times, especially playing while the sun is up.


So far, I'm really enjoying this Bikes update to Burnout Paradise. It is another reason why this game is still awesome today while Criterion continues to release big updates like this for free (The new island DLC should be out this fall). The Paradise Awards adds more replay value to the pack as well being "in-game achievements" (No trophies or achievements were added yet to the console versions). Simply, the bikes themselves are fun enough to drive with even though the single-player events are only burning routes, so no races against AI opponents unless you're online against human competition. If the Cagney update wasn't enough for anyone to go back to Paradise City, this Bikes pack is worth a return trip with hours of content to mess around.

Wednesday, September 17, 2008

Tekken 6 BR at AM Show...


The 2008 Amusement Show is going on right now at Japan as the big hitters so far are King of Fighters XII and Tekken 6: Bloodline Rebellion. This post focuses on T6 BR as the game is playable with new content ranging from characters, stages, and customizations. Hopefully, the balance changes will be right for this version, but here's the trailer and some pics featuring the two new characters Alisa and Lars (for more details check out SDTekken or Tekken Zaibatsu).