Tuesday, August 4, 2009

Loving It Like a Fat Princess Loves Cake... The Fat Princess (PSN) Review


It seems like these days the downloadable services on the three consoles need some highly praised game that is both cutesy and violent at the same time. The Xbox Live Arcade already filled that void with Benemoth's Alien Hominid HD and Castle Crashers while WiiWare has not found its game yet or the fact it is not their thing. The Playstation Network on the other hand finally has its own exclusive game of that kind with Fat Princess. This game has been a long time coming for nearly a year and being highly praised among those curious about such a game called that. The special thing about Fat Princess is that it takes a simple concept like capture the flag and twist it up to a completely different take with flags being princesses that love cake too much. Even though with such a crazy idea of getting princesses fat, this game at its core is a team class-based strategy game with classes that are suited for certain roles and playstyles. When things really click such as the perfect team strategy being executed while communicating through headsets, Fat Princess is truly an awesome game, but be prepared to deal with its flaws as well.

Fat Princess's core game is Rescue the Princess, which is basically capture the flag except with obviously princesses that want to be fat. The class-based system is simple to understand and pick up that consists of five classes. You got the standard warrior class that is focused on close range combat, a ranger class that is centered on long-range combat, a mage class that casts fire or ice spells on enemies, a priest class that heals teammates or sucks enemies' health away, and a worker class that gathers resources to build structures. The worker class especially is key for developing upgrades for the other classes as well as build quick transport tools such as ladders and catapults. With a game like rescue the princess, teamwork is required to be successful, otherwise being disorganized with people trying to do their own thing just leads to chaos, which seems to be the case playing online with random matches most of the time. What I mean by teamwork in Fat Princess is having planned strategies ready to execute, having a diverse group of teammates to charge to the opposing castle (not having an army of warriors rush and get killed), and also communicating via headset, which seems to be rare since not everyone has headsets on PSN. At its core, Fat Princess reminds me of Team Fortress 2, another awesome team class-based multiplayer game that clicks when the perfect plan goes to action, but disfunctional chaos with no teamwork.


Other than the standard rescue the princess mode, Fat Princess has other multiplayer modes as well spicing up the gameplay a bit. Those consist of Snatch & Grab, which is basically rescue the princess in reverse as you have to bring back the opposing team's princess back to her cage three times to win, Invasion, which is like playing a game of Battlefield capturing outposts to drop the opposing team's core to zero to win, Team Deathmatch, which is self-explanatory as seen as many games before, and a random game of soccer with the medieval twist. These other modes are nice diversions from your normal game, but certainly Rescue the Princess is where it is at in terms of fun and satisfaction. If you are tired of the online madness, there is also single player options to explore as well as customizing your character conveniently called getting fabulous. The Legend of the Fat Princess is a six chapter campaign that is pretty much a tutorial and good warmup for the online action with some sense of story told in book form by the announcer of the game. The thing with this mode is playing with AI bots, which can be a mixed bag as they are not the smartest bots to have around as a team or fight making you do all the work and that can lead to some frustration. Other than the campaign, there is the skirmish mode of playing a normal game against bots, and Gladiate, a survival mode of trying to outlast wave after wave of enemies for victory. While Fat Princess delivers on fun times with a decent selection of modes, dealing with the online issues is indeed a pain prevent it from greatness.

Since Fat Princess is mostly an online game with a maximum of 32 players in one room, getting into an actual game is a pain and tiring as many attempts will end up on failure as you back to the press start screen. Plus, it does indeed take a long to join a game in progress as the game has to gather the necessary information and connect to the host. This can also get frustrating when trying to join with online friends as well, which the game allows for that option. The developers, Titan Studios, are indeed aware of the online stability issues as they hope to fix them in an upcoming patch. Other than matchmaking issues, Fat Princess can be at times a little buggy especially when lag rolls around. This is the case when you don't see the cake icon around the menus for a bit after failing to join a game, various other obvious latency issues while playing, and even the game crashing too. In addition, players have been noticing some balancing issues as well in which the developers have been listening to feedback regarding that hoping to be fixed soon. Even though Fat Princess is loaded with frustrating issues, do not let them go over your head from playing such an awesome game.


With its cutesy and charming style, Fat Princess looks great and the violence just makes it look even more sweeter. The graphics fit the game's medieval theme as the characters look cutesy enough with all the customized looks when getting fabulous as well as the princesses especially when they look a bit ugly when being fat after having all that cake. Seeing blood everywhere after dealing with hordes of the opposition feels very satisfying to see. If you are a little offended of all the blood and gore, there is an option to turn it off, but you are losing pretty much the point of the whole game as a whole other than rescuing the princess is to also unleash some violent beatings at the same time. There are also a wide variety of maps to choose from from bases being pirate ships, your standard medieval settings, atop high cliffs, or even in lava-like scenarios as the map changes overtime with paths being blocked off at times due to the lava. At times, slowdown might occur due to online lag, but otherwise the game runs at a smooth framerate. The game's medieval theme and tone also applies to the sound as well from the music to the announcer himself, which is not as annoying as I thought he will be as he will say the important things when they happen. The characters' voices do indeed sound cutesy and charming especially when they fly on the catapult screaming out loud. The honorable mention to the game's music is the song being played during its credits, which is completely random, but surprisingly makes sense for a game like Fat Princess, which you can see below the review (note: this is a possible spoiler if you do not want to have it ruined).

Fat Princess is another great exclusive game for the Playstation Network with its cutesy violence, charm, and satisfying gameplay. It indeed delivers on twisting up the capture the flag concept to have fat princesses as flags along with having a simple class system to pick up and play. Of course, with such a game like this, teamwork and communication is where the game truly shines and when everything clicks from forming up the perfect plan to win. I just wish more people had headsets to take advantage of a multiplayer game like this, but that is probably its own separate issue. If you can deal with the game's current online issues with matchmaking and latency, you will still have a great time with Fat Princess especially at its fifteen dollar price point. After all, I do love this game like a fat princess loves cake.



Score = 8.5/10

Pros:
  • Loads of cutesy violence and charm
  • Simple and fun class-based gameplay
  • A clever twist on capture the flag with the fat princesses
  • When teamwork clicks, it feels very satisfying
Cons:
  • Filled with online issues especially matchmaking and latency (Update - A recent patch fixed the matchmaking issues and so far it has improved from what I played).
  • AI bots are not that smart to have around when playing alone
  • With no teamwork and headset communication, the game feels like disorganized chaos

The latest on my YouTube channel for 8/4/09



From the calm and beautiful to some manly drama is some 3 on 3 Street Fighter IV tournament last Saturday. This clip (NSFW by the way because of the languauge used) is courtesy of GetYourTournament's PotatoHead as it is pretty self-explanatory in which dudes fight pretty much over nothing. Supposedly, this tourney ended at around 4 or 5 am, so maybe its a good thing I wasn't there and plus, I had other and better plans that night anyway.

Monday, August 3, 2009

A Resort Worth Going To... The Wii Sports Resort Review


If you ever played a Wii at least once throughout its lifespan so far, chances are you played Wii Sports, which is arguably the perfect pack-in game for a console like Nintendo's Wii. You were likely hanging out with family or friends trying to beat them at bowling, tennis, golf, or baseball. As much of a phenomenon Wii Sports is for the past three years especially among the casual audience, there is more what Nintendo could do to make it a definitive experience for the Wii, which is why the sequel, Wii Sports Resort, is out to improve on what was missing and expand on what the Wiimote is capable of. Speaking of expanding on what the Wiimote is capable of, that is indeed the case for Resort being bundled with the Motion Plus add-on for more accuracy and precision with the motion controls. Nintendo already established the formula for casual gaming success with the first game and the sequel is more of expanding on that formula being a great showpiece for the Motion Plus.

Once you first boot up Wii Sports Resort, you have to deal with a tutorial regarding the Motion Plus with attaching it on your Wiimote and then seeing the true difference with the new add-on in an introductory skydiving sequence to Wahu Island. After finishing that, it is pretty much more Wii Sports from there with more mini-games and diverse activities for players to mess with. There are certainly some standouts out of this sequel that take advantage of the Motion Plus while other sports either do not offer much to the table or basically not fun at all. Those specific standouts are swordplay, table tennis, and archery. Swordplay consists of three games which are duel, speed slice, and showdown. A duel is a straight up one-on-one contest as the objective is to knock your opponent out of the field, which is sort of like American Gladiators in a way. It is definitely a personal favorite of mine especially against a human opponent as you can play it in two completely different styles either by being precise or waggling like crazy. Speed slice and showdown are good diversions from the swordplay duels as speed slice is just about trying to out-slice your opponent at certain objects while showdown takes the gameplay to a brawler-like scenario taking out random Miis. Table tennis is pretty straightforward with your Wiimote as the paddle, but fully takes advantage of the precise motions adding along the spin and all that jazz. Archery though surprisingly impressed me the most being more fun than I thought it would be. With the Wiimote and Nunchuk, it feels like holding a bow firing arrows at targets to score points. Even though there are the standout mini-games in Wii Sports Resort, the other ones just feel okay or not as fun as intended.


Returning from the original Wii Sports are golf and bowling. Golf is pretty much the same old game you played last time if you played the original just with Motion Plus. Then again, there is already a better golf game that takes advantage of the add-on with Tiger Woods PGA Tour 10 even though if you just want a simple game of golf without all that depth Tiger has, Resort's golf is still fine. Bowling at its core is also unchanged being the same old classic game you love for three years. The new big addition to this mini-game this time around is a 100-pin game, which is pretty self-explanatory being the same game just with more pins. Bowling is still as fun as it is especially playing with friends. Other new mini-games to this sequel are frisbee, basketball, wakeboarding, canoeing, jet skiing, cycling, and air sports. Wakeboarding lets you use the Wiimote sideways to steer around while flicking up lets you do tricks. This mini-game is not that bad, but a little harder on tougher courses to come up with a big score. Basketball also has its fun moments with the three point contest and a light version of a 3 on 3 pickup game. The three point contest is the standout out of that mode as you try to get the perfect rhythm of nailing shots while the pickup game is a stripped down version of a normal basketball game with less rules, lots of slam dunks, and lack of strategy. Frisbee can be enjoyable if you enjoy that activity letting the Wiimote be the frisbee making the motion to throw it, but I did not see it as fun. Most of these other sports depend on personal taste which is the case with me not enjoying jet skiing, cycling, canoeing, and air sports. The jet skiing and cycling do not utilize the Motion Plus that much as they feel like generic racing mini-games. The jet skiing is arguably the closest thing Nintendo will do to bring back Wave Race, but it feels like a wasted effort as it is just a slalom time trial trying to get high scores. Cycling also feels generic as you just drum the Wiimote and Nunchuk to accelerate, but also stamina is a factor in these races, so going at a nice consistent pace is recommended. Canoeing and air sports at first feel like decent diversions, but in the end they are just boring mini-games. Even though Wii Sports Resort has a lot to offer with tons of mini-games, it is likely you are not to enjoy all of them depending on your personal tastes.

Graphically, Wii Sports Resort looks like just another Wii whatever title with the same style seen in Wii Play and Wii Fit. Sure, some effects have been improved especially when playing the water sports, but obviously this game is not meant to be a graphical beast on the Wii. As for the presentation, everything feels organized and simple to access menus especially for short pick up and play sessions. There is also an achievement-like system in the form of stamps of performing certain tasks like a hot streak on the three point contest or a turkey in bowling. These stamps are nice to have around especially for goal-oriented players that want to complete everything. Wahu Island itself feels like the perfect place to fit all these activities in, but I'm not completely sold on it being a character like Shigeru Miyamoto intended it to be. The sound also feels like another title in the Wii whatever series with tunes that will fit certain themes, but do not expect too much from that either.


Despite its hits and misses, Wii Sports Resort is still another must-have game on the Wii. It is great to have it around for short sessions along with playing it multiplayer with more than two players in which the game truly shines. There are definitely some standouts in this mini-game collection with swordplay, table tennis, and archery that utilize the Motion Plus to its full potential. However, there are certainly some clunkers that feel like generic games like cycling, canoeing, and jet skiing. The other mini-games have their fun moments as well along with the returning ones from the original game providing those same good times throughout the years. It is also recommended to have another Motion Plus around for at least two players even though some games let you pass the Wiimote around to take turns, but other games will require more than one Motion Plus for competition among friends. In the end, Resort is a great showpiece for the Motion Plus add-on as well as a great Wii game at the same time which will be another hit among the casual crowd even though hardcore audiences will have fun with it as well.

Score = 8.5/10

Pros:
  • A great showpiece for the Motion Plus
  • Standout mini-games archery, swordplay, and table tennis take full advantage of that same add-on as well as being great mini-games in general
  • Still fun for family and friends especially multiplayer
Cons:
  • Not all the mini-games are great as some are indeed clunkers, but still it depends on personal tastes of the sports
  • One Motion Plus might not be enough for multiplayer as another one is needed for some of the head-to-head activities

Friday, July 31, 2009

Futuristic Racing gets Fury-ous... The WipEout HD Fury Review

Please note: Keep in mind... this is a review of a downloadable expansion as it will focus on that and not on the original game. Also, photos are courtesy of the NeoGAF Photo Mode Thread.


WipEout HD Fury is the long awaited downloadable expansion to one of the best racing games on the Playstation 3. It nearly took a year, but it is worth the long wait with loads of new content for players to mess with and make the return to the amazing that is WipEout HD. This ten dollar add-on expands the original game to new directions to a point that it is a completely new game than when it came out last year. As if the original game looked jaw-dropping enough, Fury steps it up a notch with more crazy colors and effects. The new tracks, modes, and presentation make Fury arguably one of the best downloadable content to come out ever.

Fury introduces some new tracks from the PSP WipEout games along with new modes Eliminator, Zone Battle, and Detonator. Eliminator makes the game less about the racing and more about the combat of taking out the opposition meaning the action gets way more intense almost like a deathmatch in a first-person shooter. Zone finally gets diversified with Zone Battle and Detonator adding more flavor to the vibrant color changes. Zone Battle is not your typical Zone action adding more racers and you to have to use the boost pads to gain Zone Boost to proceed towards faster speeds while laying out barriers in hopes of the opposition hitting them. What I like especially about this mode is the strategy involved in it where as would you like to throw out as many barriers as you can, save up for maximum zone boosting to win the game quicker, or heal up and shield yourself if low on health. With more players and especially online, Zone Battle becomes very intense like Eliminator and momentum can shift at an instant for players to achieve victory or defeat. Detonator turns WipEout into a shooter as your ship is in a zone firing a gun at mines to score points. Chain bonuses are also added for more points along with bombs, which are self-explanatory. Honestly, while Detonator is a nice diversion from all the racing, it is the weakest of the three new modes in this new expansion, but still fun regardless even though I had more fun in Eliminator and Zone Battle. All these new tracks and modes are played in a new campaign that is as long as the original campaign, but only the new tracks and their reverse versions are played along with the races, speed laps, zone, and tournaments. The new modes are also playable in the old tracks as well as online, which makes the game more crazy with human competition besides the computer A.I. even though they still provide a challenge on harder difficulties and later on in the campaign. Fury's new content is filled with more intense racing and action than the original game had as the new modes do indeed spice up the gameplay in new ways.


WipEout HD remains one of the best looking games on PS3 even as a downloadable title and Fury is proof that it still is and perhaps better-looking than when the game first came out. The new tracks look amazing along with the new zone effects in Zone Battle and Detonator. It totally feels like you're in the future or something like that. Even the presentation in terms of the menus received a facelift to fit along with the Fury theme being a dark tone with black and red colored menus. The menus themselves are also changed for simplicity reasons, which works especially when choosing your craft of choice. As for the sounds, the core sound effects remain the same and new music is added, but expect to hear the same tracks over and over again along with tracks from the original game. So if you have custom soundtracks, take advantage of it in Fury even though I still like the electronica-like soundtrack the game has.

If you still love WipEout HD, you should not hesitate and buy the Fury expansion. For ten dollars, you are getting loads of new content like a new campaign as long as the original game containing the new tracks and modes. Online play gets a resurgence with the new add-on, which is good for the community because Eliminator and Zone Battle are indeed fun with human competition even the computer A.I. is still there to provide a challenge. In addition, Fury makes WipEout HD a way better looking game as if the game looked amazing enough already when it came out last year. All in all, this is arguably the best downloadable content to come out since DLC started in this current generation of consoles, so if you have a PS3, you should not miss out on WipEout HD Fury as the game and DLC costs 30 bucks together as it still feels like a retail game as a download.

Score = 9.5/10

Pros:
  • Fury is filled with hours of new content...
  • New campaign as long as the original campaign
  • New modes spice up the gameplay to new directions with Eliminator, Zone Battle, and Detonator
  • Racing and action still as intense as it was all this time both off and online.
  • Still one of the best looking games on PS3
Cons:
  • Detonator is the weakest of the three new modes, but still a nice diversion
  • Expect to hear the same tracks over and over again unless you have custom soundtracks


Wednesday, July 29, 2009

A Slightly Disappointing Rebirth... The King of Fighters XII (PS3) Review

Please note: Videos consist of tournament-like level gameplay from the arcade version. The PS3 version does look similar to the arcades, but I just wanted to show high level fights of what the game's system is capable of in which I won't get with console videos right away that are in good quality.



There are high hopes for the King of Fighters XII to be a worthy fighting game in the genre's renaissance this year with such games as Street Fighter IV, BlazBlue, and Tekken 6. It is a reboot for the franchise to start over in attempt to bring new players in while keeping the hardcore fans satisfied with a new graphics engine meaning new sprites for the beloved SNK fighters. Along with spicing up the classic KOF gameplay with some new gameplay systems and the new style, it seems like this franchise is continuing on the right direction. Unfortunately, this console release comes up short of being a legitimate fighting game to be around for a long time. Basically, King of Fighters XII on PS3 does not feel like a complete package as a retail priced fighting game despite still having a good fighting system to play with.

What I mean by KOF XII not being a complete package? It is the lack of modes the game provides, which is only arcade, versus, practice, and online. That's pretty much it in terms of modes and as a full retail priced game, it doesn't feel like you are not getting enough for your money especially if you are not into the whole online fighting thing. The arcade mode is simply a time trial mode consisting of five stages of how fast you can beat your opponent to get a time on the rankings. Except this mode is pretty straightforward with no sense of direction because there is little to no story at all in this new entry in the franchise. There is no final boss that is ridiculously cheap, just five stages against the character roster and that's it as the credits roll. Practice and versus modes are also straightforward as they are what they meant to be as practice mode is your standard training mode to try out some moves and combos while local versus is what it is.



Then there is the online play, which is arguably the most disappointing feature of all in this game as the majority of the games you will play against the online competition will be very laggy to the point it is unplayable trying to execute anything at all. Even with the 1.01 patch on the PS3, online play did slightly improve as matches got better of handling the lag, but it is still pretty bad finding the occasional unplayable match. In addition, matches are handled quarter match style in which you're in a lobby with other players as two fight while others wait and watch. However, joining a room mid-game does not let you see the match in progress in which you stare at the lobby screen for a little longer. Other than the standard ranked and player match options, the online modes also have a clan option which is only in the PS3 version, except it is not a really a clan-like feature you see in first person shooters as it is just an easier way to play certain players. If the online performance does not improve any time soon, then it is likely the game will be dead especially with other fighting games around that have better online play.

The core fighting system in the King of Fighters XII saves the game from becoming a big disappointment as it is still appeals to both casual and hardcore crowds in terms of executing special moves by your favorite characters. This also still feels like a SNK fighting game in which crazy execution is still required to pull off the tougher moves, specifically the supers for the majority of the roster. While some characters have an easier learning curve like Joe, Ash Crimson, and Kyo, other characters have a tougher time to get things going especially if their movelist has been drastically changed. Iori is the major example of a character's movelist that is significantly to a point he is a totally different character due to his storyline of having his Orochi flames removed or something like that. This new KOF introduces some new gameplay additions like the guard attack, which is more like a focus attack in Street Fighter IV where a fully charged attack stuns the opponent for an opportunity to deal some quick damage. This guard attack is also a parry counter attack if timed correctly to disrupt your opponent's momentum. The critical counter system is the biggest gameplay addition in King of Fighters XII as a timed back and strong punch or kick (pending on the character) unleashes a big stun counter allowing an opportunity to dish out more damage or a devastating combo. This critical counter can change the match to some one's favor really quickly, but not as game changing in the end. All in all, the fighting system still feels like classic KOF with a heavy focus on close-range combat as the new additions do spice up the gameplay a little bit, but not much.



Graphically, the new art style in this current generation of consoles looks great for King of Fighters XII. Everything is redrawn for this modern era of gaming as the new sprites still feel 2D, but definitely bulked up for the high definition scene. Sure, some characters' new looks may feel hit or miss like some characters looking like they took too much steroids, but I don't see any problem with the character's appearances as they look fine. The backgrounds and animations are standouts of this new visual style for the franchise as they are vibrant and colorful especially with random spectators doing crazy things that make you laugh at times. There are a noticeable lack of stages as there are only a handful to choose with, but they still look beautiful regardless with lots of things happening at the same time. The animations also flow great when the game runs at a consistent framerate with no slowdown unless you're playing online. As for the sound, the game sounds okay with options for both English and Japanese voice overs. I generally prefer the Japanese ones as the English voices can be obviously too cheesy at times not fitting the characters' personalities, so it is recommended to keep it pure with Japanese voices. The music consists of generic tunes when fighting with nothing that much memorable worth listening to, but it definitely sounds like a SNK fighting game.

Even though it is a rebirth for the franchise, I still feel slightly disappointed with the King of Fighters XII. The game had so much potential to be a proper fighting game with a good enough fighting system for both newcomers and veterans as well as a new visual style for the current generation, but the game just does not live up to standards these days in the console fighting genre of not being a complete package. It just feels like it was a straight up port from the arcade version with not many more features added to be worthy of the 60 dollars. Even with the lack of offline modes, the online is perhaps the most disappointing feature of them all with the majority of matches being filled with lag to a point of the match being unplayable not being able to execute something you wanted to. Sure, there are other complaints about this new KOF like where is this certain character or why is the roster of 22 (including two console exclusive characters Elizabeth and Mature) smaller to previous games (it used to be doubled in previous iterations). I'm assuming a sacrifice had to be made for the new art to come out and the fact that it is a reboot for the franchise. You may be able to get some decent hours out of King of Fighters XII, but don't expect this one to be a keeper for very long especially with better fighting games out there.

Score = 7/10

Pros:
  • Fighting system still feels like KOF for both casual and hardcore audiences along with the new gameplay additions
  • Beautiful new visual style (characters, backgrounds, and animations look great) for the current generation
Cons:
  • Lack of modes hurt the replay value significantly
  • Online play is very disappointing with latency issues post 1.01 patch
  • Roster may be disappointing to some (Like where's Mai for example?)
  • Overall, it does not feel like a complete package being a full retail priced game.

Monday, July 27, 2009

Vegas shenanigans again... Swag Flu Edition


Last weekend was another trip to my second home, aka Las Vegas. Except this ain't my typical trip as this time was just me and my best friends. Let's just say good times were happening all the time as everyone pretty much was affected by the "swag flu." It looked like that term spreaded like wildfire as if I started it, but I gotta give Soulja Boy his props for coming up with this appropriate term for this special weekend. Friday night was only the beginning with Jet and while it was my third time there, our group actually got in there early around opening time. I even enjoyed the guest lineup for the night with Slash's birthday and America's Best Dance Crew Season 3 winners Quest Crew. Even we didn't stay for Quest to perform their 10-ish minute set (oh well), I still enjoyed the night just being with awesome friends doing their thing. After Jet was a steak & eggs late night meal in which you can't go wrong with the food being six bucks in the early morning hours. Saturday was a long, but crazier day with Caesar's Palace, more shenanigans, and capping it off with club XS at Encore. On the other hand, maybe the yakking prevented me from drinking further and the Fat Tuesday I had was basically my stopping point where I feel like I need to take it easy with that for the rest of the trip. Anyway, club XS at Encore is a beautiful yet big place. I never seen such a beautiful nightclub like XS as it is a big indoor and outdoor club being crowded with too many people. Luckily, our group got hooked up to avoid the long entry line and got in quickly. I must say though, the music selection was better than Jet and we were just ready to let it all out that night as if Jet was a warmup. Sunday was basically the end of a wonderful weekend and we all went home wishing it would never end. All in all, this is one of the best weekends I had in a while just because I was at Vegas with amazing friends and I love them too much. Of course, this post may seem like the short version of something longer, but I'll let Vegas be Vegas and let the personal pics stay on FaceBook.

Wednesday, July 22, 2009

The latest on my YouTube channel (Evo 2K9 Edition)

Since Evo has been the fighting game community's mind still after the long weekend, more videos are surfacing providing more memories.



First off is a Ryu combo video that premiered at the event done by SRK's Maj, who also did the Guile combo video a couple years back. This is a brilliantly put together video showcasing the impossible being the possible from pretty much all the games Ryu has appeared in. From the old school to the obscure, this video has it all making Ryu more of a beast than people think.



Now for the funny as footraces are somewhat a common theme in the fighting game community and this year's Evo is no exception. Here's Floe and SRK's MrWizard racing each other to the finish. Maybe someone wasn't ready for something like this if you watch the video.



Get Your Tournament's PotatoHead did a tribute video of the Street Fighter IV grand finals match between Justin Wong and Daigo. This whole video felt like it had a theatrical production with all the suspenseful music and the crowd reactions showcasing the HYPE. It surely must be a crazy scene there watching the epicness unfold as this clip is a perfect demonstration of the fighting game community's love for the scene.

That's it for now. I'm so lazy to write a review for inFAMOUS as it is a while since I beaten it even though I want to write about it somewhat. We'll see about that. At least expect reviews of the WipeOut HD Fury expansion, Wii Sports Resort, and console King of Fighters XII in the coming weeks.