Thursday, December 1, 2011

December 2011 FGC Majors Preview

The year is coming into the close, but its ending with a bang if you're a fighting game fan itching for more stream monstering and high level action. I will now break down the majors and special events for this month.

NEC 2011 - December 3/4

Northeast Championships has always been a fighting game community staple for numerous years and this year is no different with the best of East Coast and some West Coast folks visiting to duke it out. One reason why NEC is pretty big is that it is the first major for Ultimate Marvel vs. Capcom 3. Lots of crazy and new technology will be shown, but probably also more of the same old goodness that vanilla MvC3 provided. Be prepared to see lots of players get "Wesker-ed" (referring to level 4 Dark Wesker) and maybe the same old Phoenix sheninegans too? It is going to be interesting too to see whether players will stick to their old guns from vanilla or maybe they're confident enough with some of the new characters from Ultimate. From what I seen so far, Nova, Hawkeye, Vergil, and Frank West have been the new rising stars, but don't be surprised to see some blowups by others from the new cast like Phoenix Wright, Firebrand, and Strider. As I mentioned earlier, the best from the East Coast will be there along with some visitors from the Westside such as EG Justin Wong and Broken Tier's Clockwork. I think there are more WC players coming too, but I'm not sure exactly who's going. Anyway, Ultimate MvC3 will likely be the hypest thing at NEC, so definitely check that out. This weekend will also be the last major for Super Street Fighter IV: Arcade Edition as the 2012 update will be out in two weeks. I still expect good stuff from that tourney as well as Mad Catz's Wolfkrone and Dieminion are my picks to win that one. Of course there are other games as well like Mortal Kombat and King of Fighters XIII, but NEC is going to be some sick stuff.



The first stream of AE 2012 hosted by iPlayWinner - 12/3

For those who can't wait for SSFIV: AE 2012 wanting to see what's new, there is a special event hosted by iPlayWinner at Southtown Arcade in San Francisco. NorCal's best from EG Ricky Ortiz, col.CC Filipino Champ, and more will be there going at it and also showing off the new changes for this version. The changelog is out there on SRK, Eventhubs, and Capcom-Unity if you want to know if your character got nerfed or buffed or see if the twins got hammered badly. Since its at Southtown Arcade, it is indeed the arcade version that gets the update first while consoles still have to wait for another two weeks.

The return of Bar Fights!!! - 12/11

Col.CC Gootecks is bringing back Bar Fights next weekend at Los Angeles. If you remember how these go, its basically concept matches of first to 5 or whatever in a certain game among the best players. The only concept match revealed so far is Finger Cramp's Jago against col.CC Mike Ross in a first to 5 in Ultimate MvC3. The finals of Beyond Gaming's Rise of the Web Warrior tournament will also be happening there as (its kind of funny) it is a SoCal vs. SoCal matchup between shglbmx from the OC and Steinmania from the Box Arena at San Diego. I expect most of the other details will be revealed on Cross Counter Live this Tuesday by the man himself on thestream.tv. For us LA folks, it is free entry, but seeing how past events like this went, come early to beat the crowds because it is gonna be packed at the new venue Gootecks picked somewhere in LA. I'll likely be there as I know its gonna be good times.



SoCal Regionals 2011 - December 17/18

Level Up is back again for SoCal Regionals as it takes place at UC Irvine. Most of the SoCal communities are running their specific games from Test Your Might doing Mortal Kombat, Dream Cancel with King of Fighters XIII, Level Up Your Game/Avoiding the Puddle for Tekken Tag Tournament 2 (yeah the arcade version of TTT2!), etc. It is also another big major for Ultimate Marvel vs. Capcom 3 as we will see the best of the West Coast along with some EC visitors going for the crown. This is also the first major for Super Street Fighter IV: AE 2012 being its the first weekend after its console release, so expect big things from this one especially from the international players that are competing (there should be a few coming, but nothing official yet from the Level Up crew as we'll found out in a matter of days). In addition, some of the fighting games out next year will be playable at SCR too. Street Fighter X Tekken will likely be the big one there as maybe a new build will be present that will include everyone's "favorite" thing to talk about, aka the gem system. Namco Bandai is also there with Soul Calibur V (out in the end of January) and Tekken Tag 2. Skullgirls will also have a big presence there as well if you have seen recent Wednesday Night Fights streams with people showing that one off.

Yeah, its a big month ahead for the fighting game community, so whether you're a player, spectator, or a stream monster, things are gonna be hype as we're ending the year strong.

Sunday, November 20, 2011

Unleashing the Ultimate Nine Months Later... The Ultimate Marvel vs. Capcom 3 Review

Note - Most of the videos you'll see in this review will showcase high level gameplay as seen in the fighting game tournament scene.



Earlier this year, fighting game fans finally got what has been a long time coming with Marvel vs. Capcom 3: Fate of Two Worlds. It was a great game then filled with lots of potential and ideas only limited by imagination in terms of having that certain team combination that can wreck the competition. As the game's lifespan went on in just a couple of months, there were definitely some things that held it back especially from a high gameplay level perspective. Certain characters were too good and the X-Factor comeback mechanic became more of a problem especially in the hands of tournament players. It was supposed to give casual players a chance to come back from a huge deficit, but as these modern fighting games go with these comeback mechanics, putting that in the hands of tournament level players is a different story. Nine months after its release, we get already get a new version with Ultimate Marvel vs. Capcom 3. Basically, its the same game, but balanced better and bringing back the creativity that was missing from the original's late months despite retaining some of the original's flaws.

Ultimate Marvel vs. Capcom 3 is pretty much is similar to Super Street Fighter IV on how they improved their original iterations (well before Arcade Edition screwed things up for Street Fighter IV folks) besides both games being 40 dollars. New characters, new stages, and more online options are just some of the many additions to this new release. The new characters are pretty fun to play with as most of them have potential to be viable threats throughout this game's lifespan. Other than Capcom's favorite ninja Strider-Hiryu returning to the gaming world and Dead Rising's Frank West making a second appearance, the rest of the new characters in UMvC3 are their first appearances in a fighting game. From the Marvel side is an odd mix of characters from the comics at first, but they're a blast and worthy of being in a game like this. Popular guys such as Ghost Rider and Hawkeye are great to have, but seeing folks like Doctor Strange and Iron Fist give the Marvel cast more variety. Even characters that people most likely don't know that they exist like Nova and Rocket Raccoon are also a breath of fresh air too. Meanwhile on the Capcom side, Devil May Cry franchise favorite Vergil can finally unleash more beatdowns as seen in third game of that series. Nemesis from Resident Evil 3 is among one of the tallest fighters in the game alongside Sentinel, but still slow yet deals insane damage if you get hit. The rest of Capcom's new fighters are oddballs you don't expect, but I'm glad they're in. Firebrand from Garogyle's Quest and gaming's favorite lawyer, Phoenix Wright's unique playstyles from their respective games are implemented extraordinarily well as seen with some of Capcom's characters in the original too. With the new characters, Jill & Shuma-Gorath still being DLC, and the original cast being changed up a bit for balance purposes, the unique roster is at nearly 50 and it is just the limit of your imagination coming up with teams and setups with assists to dish out the business.


The core gameplay in this Ultimate version is still the same, but some system additions do spice things up a bit differently than the original and for the better. X-Factor as a comeback mechanic is an interesting idea, but it was a problem especially in level 3 when certain characters such as Dark Phoenix (Phoenix still has to be at five bars of meter before dying for that to happen) become too powerful. It has been toned down as if you can't do 100% combos if given the opportunity in earlier levels, but still retains that threat that anyone can comeback from behind. A new addition in Ultimate for X-Factor is that it can be activated in the air as it is great to avoid certain situations or keep air combos going for more damage. Blocking during air dashing has been taken out here and it is more noticeable to see team aerial exchanges. Matches are still fast and frantic, but they're a little longer than the original due to the toned down damage on most characters.

One problem I had with the original game was the lack of modes to play. Other than the standard arcade, training, and mission modes, there's isn't much variety in single player modes to play and that still has not changed for Ultimate. There is a downloadable free Heroes & Heralds mode coming soon, which is a crazy version of the game with trading cards that mod up certain things. That is still not considered in the review though as the previous modes I mentioned earlier are still the same. Arcade mode is seven stages culminating in a boss fight against Galactus with most of the original characters retaining the same endings as the last game, training mode retains the same options as seen from the original, and mission mode is basically Street Fighter IV's trials with all the characters. The bonus that people got from having an original MvC3 save is the ability to play as Galactus in arcade mode out of the gate than unlocking it later on, but its a throwaway feature. Its been more noticeable in these Capcom fighting games that there is flat out no legit tutorial to get beginner players started.



Marvel vs. Capcom 3's online gameplay was okay at best with its occasional laggy matches. The lack of a spectator mode and a replay system was a big problem though, but now that is included in Ultimate. The netcode was also supposed to be better than the original as Capcom said, but in my personal experience so far, it has been the same with some good matches, but laggy ones every now and then depending on the connection to your opponents. Online still functions the same way with quick and custom matches whether ranked or not as well as lobbies with up to eight players. At least the matchmaking has been improved as if you don't find a match after searching, you don't go back to the the main online menu screen as it was in the original. The competition is already stiff out of the gate as well because of the fact we have been accustomed to the core gameplay for nearly the whole year.

Graphically, Ultimate looks the same compared to the original. It still looks pretty good seeing crazy stuff happen all the time from the beams, lightning, and other projectiles characters throw out. The menus and the character select screen look different as well as an intro cutscene that features the new characters. There is also a comic that starts up after pressing start, which is cool to see. Sound-wise, at least the theme songs when browsing the menu screens and selecting characters are remixed and the "Take You For A Ride" remixes are still there in training mode too. As with the original, both the original and new characters have their own background theme when on screen, but you can also change to the stage music if you're tired of those.



I was a little skeptical at first about Ultimate Marvel vs. Capcom 3 coming out just nine months after the original because I thought it was too quick especially compared to the thirteen month gap between Street Fighter IV and its Super incarnation. However, Ultimate is what the original should of been as if it was rushed out in an unfinished state. As we exploited that game, certain glitches became familiar and now are taken out in this new iteration. Good thing it is priced at 40 dollars than the standard 60 because paying full price again would of have been a hard sell for casual players that either missed out or didn't like the original. Fighting game fans should still get this as it is the definitive version of Marvel vs. Capcom 3 with new characters that are a blast to play as with their unique playstyles, balance changes for the system and the original characters for the good so far (despite some characters getting nerfed too hard and most of the original cast getting way better with more damaging options), and supposedly better online. Some problems from the original are still a factor from a lack of modes despite Heroes and Heralds coming soon as free DLC, no definitive tutorial for new players to jump in and learn, and online play still being the same to me. Other than that, Ultimate Marvel vs. Capcom 3 is still a fun and amazing fighting game that got things fixed for the better even though things can be patched up as hopefully we don't see another retail version next year.

Score = 9/10

Pros:
  • All of the new characters are a blast to play as once you learn them and their unique playstyles are implemented extraordinarily well in a fighting game like this (Phoenix Wright being a specific example).
  • Balance changes to the system such as X-Factor and original characters are have been for the better so far, but of course we'll see after a few months how tourney-level play is going.
  • Spectator mode finally in this version to watch online matches
  • Online matchmaking has been improved
  • 40 dollars!!!
Cons:
  • Still a lack of modes as the they are the same as the original.
  • Online play was supposedly better, but it has been the same for me personally with the occasional laggy matches.
  • No in-depth tutorial to get new/beginner players going as mission mode is still basically trials mode from the Street Fighter IV games

Sunday, November 13, 2011

One Reason Why Skyrim Is Awesome...



Words cannot describe how amazing this is from The Elder Scrolls V: Skyrim.

Advance Music Roundup for 11/14/11 aka the "Talk That Talk" Edition


Another year and yet we have another new Rihanna album out next week with Talk That Talk. After last year's Loud album being a big success with numerous hit singles such as "Only Girl (In the World)," "What's My Name" featuring Drake," and "S&M," its not surprising that the pop megastar's hit machine continues with her latest with similar results. Talk That Talk is filled again with potential hits that radio stations will abuse playing for the next few months till RiRi decides to continue the yearly streak. I might as well say it, she is basically the pop music's version of Call of Duty right now. Its easy to hate her crazy success and the fact she fills the airwaves with her singles as if you're hearing it every few minutes. However, you can't blame that she and her production crew are able to still pump out the catchiest songs on a consistent basis.

Talk That Talk does have its hits and misses like her previous album though. I'm already not a fan of the newly announced second single, "You Da One," which starts off this album and also being played abusively on mainstream radio stations. The first single, "We Found Love," is just one of those songs you just want to go crazy and dance, which I had a similar feeling with last year's "Only Girl (In the World)" too. Other highlights from the album for me so far are the second track, "Where Have You Been," arguably one of Rihanna's best songs in a while and you just know it is going to be a hit single eventually. Also, the solid title track features a Jay-Z verse and just another of her groovy tunes to jam to. There are a lack of slow tempo songs too, in other words, ballads as I consider "We All Want Love" and the last track "Farewell" filling in that void. Speaking of the word love, I wish there was a little more originality with the song titles as a third of the album ends with that word, but that's my nitpicky side coming into fruition. Rihanna comes out swinging in the first half with the songs I mentioned above, but the second half won't be as memorable even though some of it is underrated such as "Drunk on Love." and a return to her roots with "Watch & Learn." "Roc Me Out" almost sounds like my favorite song out of Rated R, "Rude Boy." "Birthday Cake" as an interlude is a little disappointing as it could of been another banger if it was longer.



In a nutshell, Rihanna's Talk That Talk is more of the same poppy RiRi pop music fans have been used to with its hits and misses. The hit machine was able to come up with her bangers that you'll hear on KISS FM, Amp Radio, and whatever other station that plays mainstream music for another few months. I'm hoping she takes a different direction in her next one even though this formula for her catchy songs has been working for a while now. Even though the last time she tried a big departure was Rated R, which I didn't like that much, so it will be interesting to change things up if she decides to do so. In the meantime, get ready for another year of Rihanna dominating the airwaves whether you like her or not.

Monday, November 7, 2011

Music Roundup for 11/7/11 aka the "Take Care" Edition



One of the more anticipated mainstream albums this holiday season is out there in the wild, which is the latest from Drizzy aka Drake. Honestly, I was a little disappointed with his debut album, Thank Me Later. I had a certain set of expectations being more rap than R&B as it was the other way around. At least I know this time what I'm getting with Take Care in terms of how things balance out. There's definitely more R&B than rap, but it is better than his last album easily. So far, I'm already loving more tracks in Drizzy's newest compared to Thank Me Later as the production is very good as expected from an album like this. My personal favorites are "Crew Love" featuring The Weeknd, an amazing group by the way (their mixtapes are awesome), the title track "Take Care" featuring Rihanna as it is shaping up to be a big single for Drake off this album, "Underground Kings," and "Lord Knows" featuring Rick "Rozay" Ross. Also, Take Care is more thematic and it shows in his R&B songs. The album does start off with a slow tempo, but it kicks in faster tempo songs where he raps halfway through. As I mentioned earlier, there are definitely songs for Drizzy fans that either prefer his R&B side or his rapping style. There is even a nod to Juvenile in the "Back That Thang Up" sampled song, "Practice." Young Money cohorts Lil' Wayne & Nicki Minaj also have their features in this album as well as well as cameo appearances from Andre 3000 of Outkast and even Stevie Wonder. In a nutshell, Drake's sophomore album Take Care is better than his debut effort even though it is more of the same old Drizzy with a good mix of R&B and rap. There are some misses, but overall this is a satisfying album fans will like especially with the potential bangers Drake decides to use as singles.

Sunday, November 6, 2011

Mortal Kombat on blast!!!!



Yup.... literally on blast lol.

Insert "Mortal Kombat theme goes with everything" joke...

Saturday, November 5, 2011

Just Another Call of Duty Commercial...



The "most anticipated game in history" is out Tuesday and here's the live action commercial featuring Sam Worthington and Jonah Hill. Its pretty much an encore of the Black Ops ad with the same promo line of there is a soldier within all of us. Now that I seen most of the campaign in action, I'm obviously not sold about Call of Duty: Modern Warfare 3 living up to the title I mentioned earlier. Yeah, it is still going to sell gangbusters and people will log on numerous hours of multiplayer that didn't change significantly.