First up is another demo for Sonic Generations as this time it features both classic and modern Sonic in the Green Hill Zone. The classic Sonic's level is the same as the 20th anniversary demo except with an annoying Chao being some sort of tutorial. New on the demo landscape though is modern Sonic's Green Hill level. For those who don't know, modern Sonic is based on the 3D games (Adventure, Heroes, Unleashed, Colors) with speed boosts and homing attacks. If you especially played Sonic Unleashed (not for the disastrously Werehog levels), you will feel right at home with modern Sonic's controls. The level is a longer than classic Sonic's version and features a rock remix of the infamous Green Hill theme, something you would hear from one of the recent 3D games. For Generations, modern Sonic seems fine to me even though I had an easier with classic Sonic because I played the older games more than the disappointing new ones (Colors being an exception). Sonic Generations is out on November 1 and hopefully this breaks the Sonic Cycle once for all, but there is a feeling that it won't somehow knowing Sonic Team.
The other featured demo this week is Need for Speed: The Run, EA Black Box's return to the franchise after their last disappointing effort with Undercover. After last year's success of Hot Pursuit, EA seems fine with attaching autolog to all their high profile games now with this one being no exception. This is your Standard Need for Speed demo with two cars (Porsche Carrera S and the Lambo Gallardo) to choose from and two tracks available to race through. Both of the tracks are point-to-point and require a certain amount of cars to pass through to complete the race. None of the new features such as the debatable on-foot sequences are in this demo as it is straight up racing in Death Valley and a snow environment. The snow track is more interesting since there are avalanches popping up everywhere throughout the race against just one car as you attempt to pass it along with avoiding any hazards. Getting wrecked does allow rewinds to go down as seen in previous Need for Speed games as it rewinds you to the last checkpoint you crossed rather than the turn before. The graphics of this demo definitely show it is from an early build, so we'll see how the final game looks when it comes on November 15.