Friday, February 27, 2009

End of the Week Gaming Recap...

I just feel like posting some stuff from this week in the world of gaming that caught my eye...

I think I said many times (here and Twitter) that I'm buying Killzone 2 over Resident Evil 5 as my Spring Break game. I might as well support Sony's big FPS eventually. The demo that came out yesterday on the U.S. PSN Store also convinced me to buy it as well.


Punch-Out Wii coming out on May 18 - Likely my excuse to play my Wii again as it still continues to collect dust (Maybe MadWorld next month if it is really awesome).



I actually played LittleBigPlanet again (haven't played in a while) to mess with the new Contra levels (aka LittleBigContra). It is really impressive how accurate the creators made things Contra-esque. I just hope it doesn't get taken down due to obvious issues.




Sega fans went crazy with the announcement of Virtual On: Oratorio Tangram 5.66 coming to Xbox Live Arcade (only confirmed in Japan for now and 1200 MS Points). For those who don't know, Virtual On was one of those standout arcade games with robots in the mid to late 90s with an unique cabinet and twin stick controls. Sure, playing this on a console like the Dreamcast or the 360 is different from the pure arcade experience, but it is nice that Sega still cares about some of their franchises. Hopefully this game will be confirmed for the States along with a PSN version if Sega wants more money.

Yes, I'm still playing lots of Street Fighter IV on PS3 and thanks to the Femme Fatale Pack DLC (Alternate costumes for the female characters), I'm actually playing more Chun-Li, Cammy, and Rose both off and online (even though ranked matches are still hella frustrating with the minefield of shoto scrubs - I just wish people would learn more characters besides Ryu & Ken, but it's nice to want things). This weekend is pretty much challenge modes and online madness as you'll likely to see a revised review of this by sometime next week if I have time.



Also semi-SF4 related, the first episode of the Dogface Show is out on the interwebs as it features Gootecks, SoCal SF4 ambassador and host of the Street Fighter Podcast, and Mike Ross, a SF4 Honda player who used to play Marvel vs. Capcom 2 seriously. Dogface answers the hard hitting questions to these guys and funny stuff ensues.

Thursday, February 26, 2009

ABDC Season 3 Episode 7 Recap

So we are getting the finale we all have been waiting for since the season started as the best two crews are actually in the top 2.




Beat Freaks



Quest Crew

After this challenge, it looks like anyone's game as I thought Quest did slightly better handling all five styles than Beat Freaks.

Then there's the Last Chance challenge done Season 1 style!!



Beat Freaks


Quest Crew

Looks like Quest went the extra mile this episode saving their best for last. Too many sick moments during Quest's performances while I thought Beat Freaks played it a little safe.

We'll see who wins next week...

Wednesday, February 25, 2009

Music Video Roundup (2/25/09)

This week's music video roundup features some radio and club bangers I have been blasting (That is what get for listening to morning radio shows and the Power Party Mix at noon on 105.9 FM).



"Right Round" by Flo Rida - My current jam now!!!!



"Beautiful" by Akon - Love or hate him, this dude is too many catchy songs as it is another hit.

Tuesday, February 24, 2009

On the Fence - 50 Cent: Blood on the Sand



50 Cent: Blood on the Sand is out today for the 360 and PS3 as it is surprisingly a good game. Of course, better games are out this week like Killzone 2, but 50's new Gears ripoff is a great rental at best from what I seen. If anyone is buying this, please have no expectations and just have a fun time, which I think this game is basically mindless fun with G-Unit music blasting while shooting random fools in the face. In addition, it is best to play this game when parents are not around in the household because the swearing is off the charts like every 10 seconds or something like that (It is rated Mature for a reason). At least it is better than Bulletproof, 50's last attempt into the video game world, but don't expect top tier stuff as seen in previous third-person shooters. I may rent this at a later time for kicks and giggles.

Highlights from 2/22 Video 94 Tekken 6 BR Tournament

Last Sunday was the first Tekken 6 BR tournament at Video 94 and I showed up along with about 16 others (among them are hosts Cynnik, MYK, and Rip). Two from SDTekken showed up as well (Chris, who is a Nina player and Cody, who plays Ganryu). Even though the turnout could have been better, at least the tournament lasted four hours and it was indeed good times. I already did my shoutouts in the Tekken Zaibatsu thread about the tournament, so go there if u want to see that. The next tournament is next Saturday at Super Arcade as Kane will host and if I don't have plans that day, I might as well make an appearance and likely the turnout will be bigger. At least the SoCal Tekken scene is alive and kicking now as I'm willing to support it. Anyway, here are highlights from the top 5.


Rip (Law) vs. Cynnik (Raven) on Winners' bracket:


Calsonic (Xiaoyu) vs. Juggernaut (Eddy) on Losers' bracket:


MYK (Steve) vs. Suiken (Lei) on Grand Finals "So Much Damage indeed!!!"

Thursday, February 19, 2009

Music Video Roundup for 2/19/09

I haven't really done this in a month I think, but here's the latest music videos I have been blasting. (Also seen previously in my Twitter)




"Welcome to Heartbreak" by Kanye West feat. Kid Cudi (Sort of an official music video, but not really since "Amazing" is still Kanye's next single.)



"Dead & Gone" by T.I. feat. Justin Timberlake (Perhaps the hottest song out on the radio now)



"Day & Nite" (Crookers Remix) by Kid Cudi (This song is too sick right now too).

ABDC Season 3 Episode 6 Recap

With console Street Fighter IV mania running wild, I guess I could take a break (actually I do need one after beating arcade mode on Medium with all 25 characters) and watch this week's ABDC with surprising results.



With the Chris Brown/Rihanna incident still on the music world's minds, I don't know why MTV still went ahead with songs from those two this week. Anyway, Quest killed it again keeping my #1 pick alive.


Another sick Beat Freaks performance doing "Hot & Cold" and perhaps Kid Rainen's infamous season 1 long headspin is beaten tonight. At this point, it is clear that they are the judges' pick to win this. As long they don't screw up, they will actually win and I don't mind that.



Oh hey, the Fly Khicks are still around upsetting Strikers All-Stars. This performance wasn't that bad.

With this week's curveball (about time MTV decided to so because it has been somewhat a predictable season till now), a girl crew has a good shot of winning now, which I can get behind I guess. Doesn't matter, I'm still rolling with Quest to win this.

Tuesday, February 17, 2009

More of me getting owned at Tekken 6 BR...

Even though it is console Street Fighter IV mania today, here's more of me getting owned at Tekken 6: Bloodline Rebellion. This is from last Sunday's session and more craziness (I probably had two or three matches in video anyway that night).

Me vs. Rip (aka Super Law) - It is been a while since I played him since the Dark Resurrection days at Cal Poly Pomona and he still has the best Law in SoCal.



.

I'll be at Sunday's Video 94 Tekken 6 BR tournament to participate and hang out again with the SoCal Tekken community.

Sunday, February 15, 2009

Flowers can blow minds after all... The Flower Review


The whole debate whether or not video games can be considered as art is still a mixed bag. While most games out today feel just like pure entertainment, a handful of others actually feel like a rare and special experience. Recent examples like Rez HD and Braid are rare gaming experiences that your mind was blown compared to games as entertainment. Flower is now the new artistic and special experience that is also calm and relaxing at the same time. It is another great example of how Playstation Network is filled with originality and taking more risks compared to Xbox Live Arcade and WiiWare being filled up with shovelware most of the time. The developers, Thatgamecompany, already established themselves with Flow early on with the Playstation 3's lifespan and now Flower is their coming out party with a crazy concept that keeps building up till the end. Even if flowers are not your thing, this is one of the best downloadable games on the Playstation 3 now and for ten bucks, it is truly worth it.

The Flower experience is six levels long, but that doesn't mean you're totally done with the game. Even though you run through it once, there is enough replay value to play it as a game rather than an experience getting hidden flowers and trophies. The experience does build up as you progress similar to games like Rez and Braid where things would get crazy in the end. At first, it may seem calm and relaxing blooming flowers left and right, but later on it actually becomes a game along with the experience. Blooming various flowers and painting the levels does remind me a bit of Okami where the reward of completing the levels makes the world a cleaner and brighter place. Also rare these days in the Playstation 3's lifespan is that game relies on Sixaxis controls heavily. Those Sixaxis controls are among the best I have dealt with even though I have the system for almost two months now. Turning in various directions feel really good and accurate when slight turns require a slight tilt while sharper turns require a stronger tilt. Along with being a petal gathering more petals to proceed through these six levels, there is also the wind mechanic where sometimes you have to go on one direction in the later levels. Flower's gameplay can be played both as the experience and an everyday game.


On the graphics department, you can tell that Flower is meant for the Playstation 3 taking advantage of the hardware. The game flat out looks beautiful from beginning to end as mixing in the wind effects and the environments together is remarkable stuff. It also feels like you're watching something on Planet Earth seeing nature in its high definition glory watching the trail of flower petals interact with the long grass having that whoosh effect. The same thing goes for the sound as well. When gathering more flower petals, Flower almost feels like a rhythm game similar to Rez as it triggers various sound effects. Unlike Rez and its techno style, Flower's music is relaxing and soothing as if you're in a yoga session or mediating. As a downloadable game, Flower is a pretty good showcase of the system both in audio and graphics.

Flower is best as an experience rather than an actual game with goals. It can be played both ways of just playing the six levels casually, or as an everyday game with certain goals to accomplish which are usually for trophies. There is enough replayability for those players that want all the trophies, but for those casual players, playing it as an experience is good enough. It is a rare special experience that keeps building up to a climatic finale. Who would of thought that flowers can blow minds? Flower is indeed a game unlike no other and a great contender for downloadable game of the year.

Score = 9/10

Saturday, February 14, 2009

The Calm Before the Storm for console Street Fighter IV

So another blog post from Street Fighter IV, aka I never excited for a video game like this in forever...




I got my Tournament Edition Arcade Stick yesterday at Gamestop via pre-order and also the Prima Guide for SF4, which is surprisingly good as I skimmed through it seeing frame data, their own tier list, and in-depth character analysis. Then again, their unlockables section is pretty bare bones, more specifically the characters section because getting Akuma and Gouken does require specific tasks to get them to fight you for the opportunity to unlock them. As for the TE Stick, that thing is a piece of beauty and in mint condition playing SSF2T HD Remix. I do fine with charge characters with stick, but for shoto-like characters (Ryu, Ken, Sagat, Akuma for example), I need to improve double fireball motions better before Tuesday.



I have also been listening to the soundtrack to this game which is amazing. I thought HD Remix had one of the better soundtracks in the franchise due to the OC Remix support, but SF4's soundtrack actually tops that from the stage BGMs to the characters' themes (not all of them have character themes).

That's it for now. At this point, I'm could be set for gaming purchases with SF IV and Tekken 6: Bloodline Rebellion as I'm not really going to go crazy with other games. It is probably my state of mind that I should decidate my gaming time solely on SF4 and T6BR to get better and perhaps compete on a tournament level against the best. As for the console version review of SF4, I'll try to do it as soon as I can (next weekend will be the earliest). Speaking of reviews, expect a Flower review tomorrow.

Thursday, February 12, 2009

ABDC Season 3 Episode 5 Recap

Alright, let's quickly recap another episode of ABDC now dealing with illusions!!!



Beat Freaks killed it again dealing with some magic ball.


Quest also doing well getting their money!!

With Dynamic Edition's elimination this week (thanks for the clogging), four crews are left. Then again, when Fly Khicks get out next week hopefully, the real competition begins between Quest, Beat Freaks, and Strikers All-Stars since they are the standout crews this season.

Another Streets of Rage Music Appreciation Post...





Due to the temptation of buying Sonic's Ultimate Genesis Collection for PS3, I'm reminded of my Sega franchise, the Streets of Rage series. I actually played the first SoR again today on my Wii while downloading Flower for PSN (review of that this weekend and its awesome). Other than the awesome and old-school beat-em-up gameplay (SoR2 as the pinnacle of the franchise), it has the best music in video games still to this day. It is probably because Yuzo Koshiro is my favorite video game composer because in games like these and the Wangan Midnight franchise, it is also feels like a party beating people up or racing at high speeds. These beats and tunes make you want to blast it real loud or go crazy at a club. Many remixes of these classic tunes are everywhere honoring Koshiro's greatness. It does feel like a shame that the Streets of Rage franchise was only on Genesis and probably for the best because they're still as good as they were in the 90s. Then again, the franchise has been getting the fan-made treatment lately with Streets of Rage Remake (version 5 coming soon and I can't wait) and a Streets of Rage 4 (trailer below and not made by Sega of course). Sure, I want Sega to resurrect this franchise on the new generation, but only on HD 2D graphics (a similar style to King of Fighters XII) for downloadable outlets.

Wednesday, February 11, 2009

Tekken Now with More Rage and Yodeling... The Tekken 6: Bloodline Rebellion (ARC) Review

Please note: This is the review for the arcade version of Tekken 6: Bloodline Rebellion and not the upcoming console versions. This is also a slightly altered review from Tekken 6.0 as it will be altered again for the release of the console versions.



Namco Bandai brought back the Tekken games to their glory with Tekken 5 and its upgrade, Dark Resurrection. It focused on what made them great and also delivered on the storyline, which I think does the best job at it in the fighting game genre. Tekken 6: Bloodline Rebellion is the latest entry in Namco's famed fighting series and an update to the original Tekken 6 continuing the story of the Mishima bloodline with Jin Kazama now heading the Mishima Zaibatsu, which was once owned by Heihachi in Tekken 5, and currently taking over the world being independent from the rest of them. The only other entity that can oppose Jin's company is the G Corporation, now headed up by Kazuya, and they offered up a huge price for anyone to capture Jin alive. All of this war and chaos starts the sixth King of the Iron Fist tournament for those fighters who want vengeance, the fame, and the power. While some may call Tekken 6: Bloodline Rebellion simply Tekken in high definition, its new gameplay changes make it enough of a different game for new players to learn new moves, combos, and strategies with their favorite characters, and that to me what makes the game fun.

The character lineup for Tekken 6 is a staggering amount, which is over 40. Other than the new characters that debuted in 6.0, which are Leo, Zafina, Miguel, and Bob, two more new characters make their debut in Bloodline Rebellion. There's Lars, who is supposedly a long lost son of Heihachi as Kazuya and Jin don't know about him. The other new character is Alisa, a female robot related to Doctor Boskonovitch, that crazy doctor in Tekken 3, having flying abilities along with chainsaws on both her hands. The returning characters are all back with favorites like Marshall Law, Paul Phoenix, Bryan Fury, the Williams sisters, Eddy Gordo, Steve Fox, King, and more. For veterans of the series, the old characters are still play the same way with the same moves, but some of them have different animations, which gives Bloodline Rebellion some sense of freshness. Of course, there are also new moves for every character as well along with certain moves getting changed in terms of properties and priorities. Then you have your boss characters, which is a totally different story I will mention later.



The single player game for Bloodline Rebellion is the traditional arcade mode of fighting a set of characters till the last boss. Along the way, a bonus fight occurs with a huge robot named Nancy, which is an example of the wackiness the Tekken series had provided over the years. The last bosses were kind of cheap most of the time and Tekken 6 is no different with Azazel, a huge dragon that fills up nearly half the screen that can use rock-like projectiles, lasers, and its size to its advantage. Other than that, the difficulty for the single player game not that hard, but the computer A.I. can give a fight most of the time. Let's just say be prepared to lose some quarters if you are really determined to beat Azazel, but he is beatable like past Tekken bosses such as Jinpachi from Tekken 5.

The overall gameplay mechanics for Bloodline Rebellion is still the same Tekken you know and love with some new additions. One of them is the bound system which refers to the juggle combos. This usually happens when you use a slam-type move like Paul's Hammer Punch or Law's Dragon Hammer to the ground during a juggle which gives you another chance to continue the combo with a low or mid attack. Sometimes, using these bound-type moves will cause the ground to break in certain stages that are multi-leveled to a lower level. The other major addition in Tekken 6 is the rage system. Your character will be in rage when he or she is less than ten percent in health and some signs of red glow will show up. Once in rage, you can inflict more damage to your opponent than normal and vice versa if your opponent is in rage. This usually can lead to comebacks in certain situations which makes the last seconds of a match more intense kicking in the nerves of not making a mistake. Despite those new additions, Tekken 6 is still a juggle festival for high-level players and fun for casual players because of its flashiness compared to other 3D fighters.



The arcade version of Bloodline Rebellion uses a card system similar to Tekken 6.0. Your card from that previous iteration can be transferred to Bloodline Rebellion keeping your win/loss record and your customized items. For those who are not used to the card system, you pick a character of your choice and customize it to your liking as long you win matches for more money. You still gain money from losing matches against human opponents, but not that much as well as getting lucky in roulette. Sometimes, there are opportunities for super roulette where the player can win rare items such as new rage colors. The character customization is still the same from Tekken 5 of various color changes and additional clothing that is full of insanity. More customizations and item moves are in Bloodline Rebellion ranging from Miguel's guitar, Bryan's machine gun, Xiaoyu's magic wand where you can make your opponent wear a Panda head for the rest of the match, and more. Even though it may be a little pricey to purchase a card and spend money playing lots of matches, it is worth it in the long run to brag about your winning record and show off a cool customization.

Graphically, Tekken 6: Bloodline Rebellion looks pretty sharp. For those who think it is Tekken 5 HD, think again because it improves significantly. The characters look great with more details added to them than previous games. The environments also look beautiful and diverse with details, which is a staple of the franchise. New to Bloodline Rebellion are stages ranging from a forest filled with sheep, a Spanish-like arena filled with tomatoes, a skyscraper stage called Lightning Storm, and the Electric Fountain, an urban-like arena filled with multi-colored fountains. The ground does receive damage and will break as mentioned earlier in a handful of stages meaning there are destructible elements in some stages and look great as well. The water effects also improved from previous games with splashes acting like splashes. There is also motion blur effects with certain moves, which is a nice touch as well. In addition, certain hit effects like rage don't felt distracting. All in all, Bloodline Rebellion is one of the better looking 3D fighting games around.



The sound for Bloodline Rebellion is the usual expectations of the franchise. Blocking sounds different now which seems harder than previous games and the hits still sound the same. There is little character voice acting when they are introduced before fights, but they seem accurate to their personalities which is good enough to me. Musically, Tekken games deliver great soundtracks and this one is no different with lots of diversity. That diversity consists of various rock, techno, orchestra, and even yodeling in the new forest with sheep stage. My only gripe about the sound is that they changed the announcer again meaning he's not the same one from Tekken 6.0 and I get a similar Tekken 5.0 vibe from him, which I'm not a fan of.

Overall, Tekken 6: Bloodline Rebellion is another superb entry to Namco's successful franchise. The new gameplay additions make the fights more entertaining and intense giving players to new ways to mess with your favorite characters. It looks sharp in high definition and sounds great as expected. The wackiness that the series has maintained since its inception is still here in various places with a cheap boss and playing as a bear. The card system still remains addicting for the arcade scene of showing with the best character customization in a fighting game and maintaining a solid winning record. Quite simply, Bloodline Rebellion is flat out fun to play at the arcade which is a rare opportunity these days since only a handful of arcades here at the United States have the game. If you're able to live nearby a place that does have it, I highly recommend playing it now because it will be a while till the console versions come out later this year.

Score = 9 / 10

Pros:
  • The core fighting mechanics are still fun even in this sixth entry of the franchise.
  • The new gameplay mechanics like rage and bound do spice up the fighting a bit making them more entertaining and intense.
  • Still has the best and wackiest character customization in a fighting game.
  • Great graphics and music (Perhaps the best right now in a 3D fighter).
Cons:
  • I'm not a fan of the new announcer
  • Those who expected a huge leap like from Tekken 4 to 5, you're not going to find it in Bloodline Rebellion as it builds from Tekken 5.

Tuesday, February 10, 2009

The Savior of the Skateboarding Genre Gets Refined... The Skate 2 Review


The original Skate was considered a savior to the skateboarding genre of video games two years ago when the Tony Hawk franchise is fading out. Its innovative controls and being a better representation of the skateboarding lifestyle gave new life to the genre and fans of the sport as well. Two years later, the sequel is finally here and while San Vanelona underwent some changes because of a natural disaster, the core game is still fundamentally the same with some additions that weren't in the first game. That same satisfaction of skateboarding is still there as well of nailing the perfect line or consistently executing harder flip tricks. Skate 2 is definitely what the first game should have been in the first game, but it does not have the same impact as the original in terms of establishing the innovation and originality.

Your character in the first Skate just got out of prison after a long stint ready to ride once again in New San Vanelona. Most of the city is generally the same from the first game, but it is definitely changed enough to be fresh for returning players such as new skateparks and mountains. Those who played the original will feel right at home with the controls as the core mechanics haven't changed significantly. New players may take a longer time to get adjusted to the flick it system, but it is still simple enough to learn fast. The new gameplay additions control-wise deal with tricks that weren't in the first game such as inverts, one footed tricks, hippy jumps, and finger flips. These tricks are easy to pull off being mapped to buttons that weren't used at all in the first game. They indeed add more gameplay depth to the already deep trick system in which you don't have to resort to the same tricks from the first game to succeed. Other nice additions to the gameplay are skitching on cars, grabbing while grinding rails, curbs, etc. as well as footplants and fastplants. Another big addition is moving objects around for custom paths, which requires getting off your board and going on foot. The off-board controls and animations feel mostly sluggish getting to a new area that your skateboard can't reach and for moving objects as well trying to get the perfect angle to complete a certain challenge. With all the new moves at your disposal, skateboarding does feel fully represented in Skate 2 tricks-wise.


The career mode in Skate 2 is fundamentally the same as the first game as there is an open city to skate around filled with challenges to complete. These range from specific tasks for Thrasher and Skateboard magazines, street and vert competitions, and those difficult pro challenges. Like the first game, the single-player portion can be difficult at times, but definitely beatable even if it has to take millions of tries to complete a specific challenge, which is really skateboarding in real life. EA Black Box has managed to replicate the skateboarding lifestyle very well in Skate 2 from deathraces, being chased by the cops, finding awesome spots to skate on, and more. Due to being in an open world, you can just free skate or complete sets of challenges in any order, which is nice to have. Eventually, the later part of the game does ask for specific tricks to complete certain challenges, which can be frustrating just like the first game not getting the flip trick or specific grind you want to execute, getting hit by a car, or bailing millions of times. There are many side tasks to do as well from emptying out pools, letting Mike cut out a path for you to grind easier, and complete Hall of Meat challenges, in which you have to bail in specific ways to complete them. Speaking of bailing, that mechanic has improved and sort of became its own metagame getting a high score for the worst bail braking as many bones as possible. 

As a single player game, Skate 2 does have infinite replay value due to its community features like the replay editor and the new Create-A-Spot feature. Speaking of the replay editor, the Skate Reel makes a return more improved adding more camera angles like a tripod view. Unfortunately, if you're into making clips of your skating skills, you have to buy the Filmer Pack for more options to mess with. The Create-A-Spot feature is basically your own Own Your Spot in areas that are used as spots where you can set a score for others to beat once they downloaded it. Even though Skate 2's single player is still as good and challenging like the original, the multiplayer has improved and perhaps the best part of the game.

Multiplayer consists of local Party Play games and online with a maximum of eight players. Local mutliplayer is nice to have around if others want to play on the same TV taking turns on modes like Spot Battle and S.K.A.T.E., but the online is where the multiplayer truly shines. The online is split up into freeskate and competitive modes. Freeskating online reminds me of Burnout Paradise as other players in the same room can just skate together as well as complete specific objectives. If freeskating is not up your alley, the competitive modes are the meat of the multiplayer with the same modes like Spot Battle, Jam, and Deathrace from the first game as well as Hall of Meat for the best bail. New features have been added which are cool like rating your competition whether or not they had a sick line. In addition, uploading replays and photos to the Skate Reel return as well as being able to rate them YouTube style. The level progression for the online multiplayer is the same from the original as long as you are consistently doing well getting 1sts, 2nds, or 3rds for more experience points. The online multiplayer can be as addictive as the single player competing online against others just like a random real life skate session.


New San Vanelona does look like a beautiful city graphically that is filled with diverse locations. From the Downtown area, the beach, the school, and the mountain overlooking the San Vanelona Hollywood-like logo, the game definitely feels more diverse to skate in unlike the first game. Unfortunately, the framerate consistently does not stay stable at any point of the game which is expected from Black Box considered they never fixed the framerate issues from the first game and the recent Need for Speed games. When the game runs at 60 frames per second, the game runs and looks beautifully, but at a consistent 30 frames, it does not recapture the same feeling playing it at 60 frames. The framerate issue as a whole can be distracting at times, but does not make the game unplayable. Some animations can feel sluggish, but that it is a nitpicky flaw. The characters look great as this game is filled with customizations from your own skater, your board, and even having custom graphics on your board. Skate 2's graphics are indeed good, but if it runs at a consistent 60 frames per second like Burnout Paradise, then it would be a remarkable achievement.

As for the sound, the licensed soundtrack is a mixed bag as expected for a game by EA. There are definitely some hits and misses, but at least all the tracks are tolerable to listen to. The characters' voice acting can also be hit and miss with the pro skaters saying their usual cheesy lines either by normal conversation or trash talk. Your camera buddy Reda can also be annoying at times, but he is not a huge distraction. All the other sound effects are accurate enough to the skating experience, which is fine by me.


Despite being a flawed experience, Skate 2 is still a great skateboarding game and being the only one around till the competition makes an attempt of a comeback. It is definitely what the first game should have been with more tricks that complete the core skateboarding trick list even though there are probably more tricks like flatland moves that could be added in a future installment. After a two year wait, it is nice to return to the innovative control system in a redesigned city that revitalized the genre to a new direction. The core gameplay still feels fresh and not yet stale with all the new additions. The career mode is still good and challenging, but the online multiplayer is the true shining point of the game with the freeskating, competitive modes, and all the community features that are filled with customization like the Skate Reel and Create-A-Spot. If the developers are able to fix the flaws like improving the on-foot controls and having a stable framerate at 60 frames per second, then the Skate experience would be perfect. Skate 2 does not suffer the sophomore slump as it is still the best representation of skateboarding in gaming for now.

Score = 8.5/10

Pros:
  • The core gameplay still feels fresh and innovative with more tricks at your disposal.
  • The career mode is as good and challenging for newcomers and fans of the first game.
  • Online multiplayer is as replayable as single player with freeskating and competitive modes.
  • The community features also make the game infinitely replayable.
  • Still the best representation of the skateboarding lifestyle in gaming.
Cons:
  • Framerate doesn't stay stable between 30 and 60 FPS.
  • On-foot controls and animations feel sluggish.
  • Doesn't have the same impact as the first game had establishing the control scheme.

Console Street Fighter IV = One week to go!!



The hype for the console versions of Street Fighter IV is getting crazier and crazier by the second with Gamestops calling people about their FightStick/TE Stick pre-orders coming in today (even though most of them are saying tomorrow) and lucky stores selling the game as early as today too. You never know when a random 7 Eleven or even Fry's would have the game at this moment.

Anyway, the hype has reached to another level!!!



For actual gameplay of Rose showcasing her "ShamWow" Ultra (This is what everyone is calling that move now), here's this video:



Okay, here's an example of the hype going too far, but still funny (3rd Strike related from last month's California Regionals).



As stated on my Twitter, I'm not going to the Downtown LA Launch Party anymore on Thursday as my weekend will be filled with "Flowers" (if u know what I mean). Plus, expect my reviews of Skate 2 and Tekken 6: Bloodline Rebellion later in the week.

Sunday, February 8, 2009

Watch me try to hang with SoCal's best at Tekken 6 BR...

Yesterday was a long marathon arcade session for the whole day. First was some Street Fighter IV at Video 94 (costs a quarter to play compared to Super and Arcade Infinity) and I had a mini-streak going with my main man Bison for a bit with the decent competition. Considering how Bison is a top 5 character, his EX specials are great weapons, more specifically his EX Head Stomp (that move is no joke!!!). I'm still trying to improve my execution of some BnB (bread and butter) combos that lead to his Scissor Kicks (Bison's best move other than EX Head Stomp) and also I usually use his Nightmare Booster Ultra after a focus attack or on wakeup if the opponent whiffs something. I need to learn to do his jump strong, strong to Ultra setup soon. Speaking of Video 94, there is a tournament going on now for SF IV (Teams of 2) and HD Remix in which I thought it was yesterday, oh well.



Then, for the rest of the day was at Super Arcade playing more Tekken 6: Bloodline Rebellion with the regulars and SoCal's best. That night, the camera recorder made an appearance recording some matches and luckily I'm in some videos (1st time on YouTube ever). I'll admit I suck at this game compared to the likes of Kane, MYK, Suiken, Rip, Cynnik, and others that play the game reguarly, but I think I'm decent enough to hang with them winning a round or two (Luckily the games are 5 rounds now as of last week). If you're going to try to be good at games like these, every game is a learning experience whether if it is a winning one or a losing effort. I still had a great time last night at least just hanging out with the community again and at least there's a tournament coming soon like the end of the month (Like I have a chance of winning, but it doesn't hurt to try). Other than that, watch my scrubby Bryan get owned...

Note - I can't use my GUnitVer1 tag on BR because they blur it out assuming gun is a bad word, so I'm going by my old name, SlayerVer1 on Tekken. Plus, expect a review of this game soon too here. For more BR matches at Super Arcade, here's the channel link.

Me vs. Suiken



Me vs. Cyborg (I didn't have an answer or a plan going against Baek, so that's what I get for not really knowing the matchup = A classic beatdown or rape!!)



Me vs. How Wrong (This Hwoarang player is a Super regular and seriously his Tekken name is really how the announcer says Hwoarang's name).



Me vs. Kane (His Lili is too good and luckily my poking game worked for one round.)

Thursday, February 5, 2009

ABDC Season 3 Episode 4 Recap

Another episode of ABDC in the books and this week, the crews did crappy songs = Yay??

Anyway, my top performances of the night... (I think I'll keep the MTV clips since YouTube ones keep getting axed).




Once again, Quest delivers yet again with another awesome and humorous performance.



Beat Freaks also delivered again with The Offspring's "Pretty Fly (for a White Guy)." Nice ending too with JC signing the autograph.

With the elimination of the Ringmasters (about damn time since they suck), 5 crews remain and yes, the division between the awesome and the crap is widening up (There's a reason only 2 performances are up on this post).

Okay, the rankings heading towards next week:
  1. Quest
  2. Beat Freaks
  3. Strikers All-Stars
  4. Fly Khicks
  5. Dynamic Edition
See u guys next week I guess...

Wednesday, February 4, 2009

Anyone going to the Street Fighter IV Launch Party??



This was mentioned in my Twitter earlier today, but Capcom-Unity has been rolling out open invites to the Street Fighter IV Launch Party next Thursday at Downtown Los Angeles and I'm hoping I get in. The details are here and I already sent an e-mail requesting one, but who knows if it went in. If not, I'll just try again tomorrow I guess. If I am going, then it is going to be an awesome time with the amount of stuff going on at the event from giving early copies of the game, the fighting game community and gaming press at large will be there in a big way, performances by DJ Qbert, The Knux, and ABDC's Season 2 favorites Supreme Soul. Hopefully, others can be come and I might provide some pics and moments from the night if it is on.

Tuesday, February 3, 2009

Welcome Back to 2005... Resident Evil 5 Demo Impressions



After about 1.8 million people download the Resident Evil 5 Demo on Xbox Live Marketplace, which came out last week, the same demo is now on PSN as of yesterday morning and about time PS3 only players get a shot of what's to come with RE5. The demo consists of two sections, Private Assembly and Shanty Town, the same two scenarios we have seen since last E3, but now available for download. You can play these sections alone or co-op both local and online. Lastly, there's 4 control options ranging from the old-school RE4 style controls (Type A) to the "Gears" controls (Type D). Good thing the demo is there for people to figure out which control style to prefer. After playing through the sections twice, I am currently preferring the "Gears" controls to the classic RE4 style. Of course, the gaming message boards have been divided whether or not this game is still good and relevant despite being RE4 in HD gameplay wise. Sure, players have been spoiled of Halo/COD/Gears style controls because those shooters got it right, but returning to the RE4 playstyle where u stop and shoot at enemies, it does feel weird and dated in this age of the current generation.

The core gameplay is pure Resident Evil 4, but enhanced due to the co-op mechanic with Sheva around. It is clear that this game is designed for co-op throughout and Capcom did a good job with Sheva's CPU A.I. Of course, the game would be more interesting with another human player around as u have to act more as a team, but even as a CPU, Sheva does hold her own end helping you revive from death and give you cover. The co-op mechanic surprisingly delivers in the co-op specific sections where Chris and Sheva divide up, but still in the same vicinity helping each other out (the two buildings part of the Shanty Town section). Yeah, going back to "tank" controls standing still shooting at enemies is awkward especially if people have been playing shooters like Gears 2 and Left 4 Dead like crazy. Personally, having not played shooters seriously, the change of pace with the shooting feels fine even with the limited movement options. This is the case fighting the chainsaw guy at the end of Shanty Town demo when my plan of attack is to hit and run with the rifle after hitting the burning crates. At least with the Private Assembly section, there is some sense of freedom due to being an open area of how to survive the enemy encounter before the helicopter comes for the rescue.



Despite my mixed feelings with the gameplay, the game does look beautiful with detailed characters and the action does fit the setting. Even though the demo environments feel the same, at least the final game will spice it up with the variety of locales from the vehicle chase scene, some nighttime levels, and more. I didn't notice any framerate drops on the PS3 version compared to what people are saying as the game runs pretty smooth and constant. Good thing there's also a mandatory install to minimize load times. The game also delivers on the sound department especially when the music picks up in intense moments and enemy encounters. The voice acting seems fine to me as Chris and Sheva are not as annoying as I thought they would be when screaming out orders. Then again, the demo didn't provide enough different lines when giving out partner commands or giving Sheva items.

I haven't tried the demo yet cooperatively both locally and online. Even though it is a great feature and nice to have another human player around, I don't mind playing RE5 alone like RE4. The single player feels fine as Sheva does hold up as a great partner. It does feel like I'm back in 2005 playing Resident Evil 4, one of my favorite games of that year, but I can see why people think this style of gameplay in 2009 feels somewhat dated especially if they have been playing Call of Duty or Gears-like shooters every day. It is a different game than those previously mentioned shooters and I do believe we are spoiled of that standard control scheme, so it is nice to return to this different change of pace with Resident Evil 5. It is going to be a tough decision between Killzone 2 and RE5 after my game of the forever Street Fighter IV comes out in 2 weeks (I'm spending too much money on that damn game). If I'm buying RE5, I'm not even going to bother with the Collector's Edition this time as I will just spend the normal 60 bucks. Yeah, Japan still has some catching up to do especially in the action shooter genre, but that topic can be saved for another time. Plain simply, the Resident Evil 5 Demo is not that bad and I hope the final game (story, gameplay, and replay value) delivers in the end. Otherwise, I'll stick to Killzone 2 instead of this. 

Sunday, February 1, 2009

A music video to end the weekend...



As big sports weekend (UFC 94 and Super Bowl XLIII) closes, midterm hell begins and I'm stressing out as usual. Then again, here's "Begging" by Madcon to end the day as this song is getting lots of playtime on LA radio stations now.

Plus, the Resident Evil 5 Demo is out tomorrow on PSN and we'll see what side I'm on concerning whether or not this game feels dated in the current console generation later in the week.