Monday, April 11, 2011

SSF4 Arcade Edition News from Captivate...


The Captivate embargo is expected to be up at 8 am PST tomorrow, but things are slowly popping up on the interwebs. The Arcade Edition DLC leakage continues with this pic of someone downloading it on Xbox Live (assuming its the Partner.NET service), which contains the download size being around 674 MB. That's a lot if your small 360 Hard Drive is filling up, but for an update that substantial with loads of new content, it makes sense adding in the new characters, intros/endings, balance changes, and so on. The download size should be around the same for PS3 owners and wait till tomorrow morning if Capcom announces pricing for this thing, which I'm expecting in the 10-20 dollar range. 20 dollars is probably pushing it, but for a big update, I can see Capcom doing that. 10 dollars may seem like a bargain and hopefully the right price. 15 bucks though seems to be the sweet spot since its pretty much a new game at this point even though its SSF4 at its core. We'll find out tomorrow morning I guess.

BIG UPDATE



Enough blabbing, here we go:

DLC out on June 7 (1200 MS Points/15 bucks on PSN = called it!) - Also, its out on E3 week... plus Revelations/CEO that weekend. CEO confirms they'll use AE, but no word from the Level Up/Tournament Legacy crew whether or not they'll use AE (They better now if Evo is doing it and even CEO)
Retail version out on June 28 (smart of Capcom to have that option)
PC version out on July (yay for PC fans... also mods!!!)
Evo just confirmed they'll use AE... yay!




What I Wanna See for Def Jam Rapstar 2



There hasn't been any DLC released for Def Jam Rapstar for almost two months now and I have a feeling Konami/4mm Games is working on the sequel assuming it did well enough sales-wise (I sure hope so). Anyway, if Def Jam Rapstar 2 exists, I'm expecting a better game filled with content since the original established a pretty good foundation of what karaoke games should go with from now on. Here's a bullet point features list of what I want to see (soundtrack after this)
  • Better career mode... perhaps artist-specific, theme-specific (Young Money, West Coast for ex.) or decade-specific setlists rather than the standard beat a few songs and move on to a harder list. The challenges are fine like the timing and multiplier ones, so keep them. Come to think of it, take a Rock Band-ish approach as you travel the country to become the #1 Rapstar as you visit various cities and their style of hip-hop/rap (Examples being Kanye in Chicago, Snoop at LA, T.I. & Ludacris at Atlanta, etc.). The more stars you collect allows access to more cities... kind of unoriginal, but it makes sense for a game like this.
  • Will we see a M-rated version? I don't think so. The radio edits are fine enough and we can keep curse our way through them just to have fun when the blank words come out.
  • Actual online battles - There wasn't any actual online play in terms of head to head competition, but they better add that in. Perhaps even spice in the career-based challenges for more multiplayer modes. All of a sudden they'll force in online MP achievements/trophies, which usually sucks.
  • The community portion - I like the whole share/upload business of our performances to the Rapstar website and they should continue that, but let's see if they add Twitter/Facebook integration since that seems to be the new gaming trend now. Plus, it makes sense for a karaoke game so more people like your FB friends/Twitter followers can watch your sheninegans in the rap field. Of course YouTube integration would be nice too, but that would be pushing it. Then again, all of this still requires a camera in which I don't have a Playstation Eye, but that can change once I get a Move bundle if my most wanted game of the year Child of Eden supports it and perhaps even 3D too.
Okay, that's just the basics of what I want to see for a Rapstar sequel. There's probably more I can think of, but not at the moment. Anyway, the bigger picture for the sequel is the soundtrack. They better let you import the original Rapstar on-disc songs and the DLC for at least a minimal fee (free surely would be nice, but I can't see them doing that). The original's soundtrack had the obvious hits, but there can some that were missing as let'see if Rapstar 2 capitalizes on that. 50/60 on-disc songs for the sequel should be a good number. (Note - some from my Rapstar DLC wishlist will return)



And more...