Wednesday, September 14, 2011

Ultimate Marvel vs. Capcom 3 TGS Blowout...



Ultimate Marvel vs. Capcom 3 is at the Tokyo Game Show as not only the console versions are being shown off, but also the Playstation Vita version, which is confirmed to be released at the system's Japanese launch on December 17. The Vita version will be identical to the console versions in terms of graphics and gameplay, but the touch controls make it unique (perhaps activate X-Factor by touch for example). Multiplayer does allow cross-platform play between PS3 and Vita players from what I read, which is cool along with multiple Vitas as well. There's still a possibility of a Vita-exclusive character for this version, but if Cole from Infamous is in Street Fighter X Tekken, the same might be the case for UMvC3. One thing I'm hopeful for between PS3/Vita versions is the DLC working for both systems. In other words, I have to buy the alternate costumes or perhaps new characters once and it will work for both versions rather than double dip. Its no surprise UMvC3 is coming to the Vita, but let's move on to the latest character reveals.



Vergil from Devil May Cry 3 finally makes an appearance in a fighting game and I'm been excited about his inclusion since the initial announcement leak. Right from this reveal trailer, he definitely fits in the world of UMvC3 with his playstyle and moveset. Pretty much most of his moves from DMC3 are in this game along with his voice as well (still voiced by The Phantom Ranger himself Dan Southworth). From his Judgement Cuts (the multiple versions from the last DMC3 boss fight as a hyper move), Summoned Swords that basically puts Strider-Hiryu's orbs to shame at this rate, teleports, and his devil trigger, Capcom did a great job making Vergil a monster in this game. Plus, he's easier to play compared to Dante execution-wise, so you won't have a hard time nailing his crazy combos unlike Dante's bolt cancels. You'll see me rocking Vergil right away on my main team.



On the Marvel side, Iron Fist also makes his first appearance in a fighting game and already making a good impression right away. He looks to be someone that hits hard when given the opportunity, so get ready to eat big damage combos involving lots of moves that have either wall or ground bounce effects. Also retaining signature to his character, he has chi abilities that temporarily boost his stats for a bit (similar to Dormammu's power of the destructor/creator move). I can also see him being a beast among high tier teams in the future, so don't underestimate him for now.

I think the Rocket Raccoon & Phoenix Wright trailers will be up later this week, so stay tuned for those. In the meantime, the match videos featuring Iron First and Vergil are below. As of now, my main team can be best friends forever/Vergil (Wolverine/Vergil/Akuma), or Wolverine/Vergil/Sentinel. We'll see with that on November 15.




Another Fighting Game Franchise Returns in 2012



Dead or Alive 5 is finally happening since its been six years since the last game. I enjoyed DOA4 for what it was at the time and its definitely a different paced fighting game compared to the rest of the field. This is however the first DOA under the new Team Ninja, so who knows if they can maintain the same quality Itagaki had with the franchise (fans are not happy with how Ninja Gaiden III is shaping up so far). As long as this game sticks to their strengths, mainly their signature counter system and dynamic stages (which are no slouch in this early footage), it will be fine at the end of the day. Hopefully this will get be a tournament scene going again, but I'm doubting that for now. Ryu Hayabusa and Hayate are the confirmed characters so far and yes, this trailer does lack the other main thing(s) the series has been known for, but we'll see it soon enough since it is coming late next year. I'm ready to give the DOA franchise another chance, and maybe others too.

Speaking of Ninja Gaiden III, the TGS trailer for that is below. As a fan of the modern games, I'm still hopeful it will be turn out good, but you never know.



Max Payne 3 Rises from the Dead



We haven't heard much about Max Payne 3 in months, but the game finally rises back from the dead as Rockstar Games released the first official trailer for this long awaited sequel. Max has definitely been through a lot as this entry seems to take place years after the second game. He still does shave his head bald as shown in teasers long ago and bullet time is still intact. Max Payne 3 will be released on March 2012 and I hope it continues Rockstar's roll with the current generation of consoles (Red Dead, LA Noire being huge successes for them).

Tuesday, September 13, 2011

Street Fighter X Tekken Gets All Purple...




 The TGS reveals for Street Fighter X Tekken keeps on rolling as a new trailer shows off new significant details. There hasn't much information about the storyline other than Street Fighter and Tekken characters beating each other up, but now a twist that is full of purple gets thrown in with the addition of Pandora. As if the game didn't need any sort of comeback mechanic, Pandora mode fills in that void like X-Factor in the MvC3 games. This time your character turns purple and gets a strength boost for a limited time, but it costs all your partner's health in a match. My question is that it should have its own meter like how ultras how used in the Street Fighter IV games, but can be it used once per round or once per match (hopefully the latter). Basically its a slight variant of X-Factor with a color change and different purposes. The instant reaction is oh great, X-Factor now in this game?!?!? However, we'll see whether or not its a big game changer like X-Factor has been in MvC3 when the final game is out.

The trailer also shows off Rolento, Zangief, Lili, and Heihachi in action. Heihachi is not in his Tekken Tag 2 form as he is still rocking the gray hair. Rolento finally makes an appearance in the modern era of fighting games (last seen in Capcom vs. SNK 2), so that's nice to see him back in action on a Street Fighter game. Lili and Zangief are what you expect out of them from their respective games. Scramble mode gets introduced as well allowing the true 2v2 battle to unfold with all four characters on the screen (this is also playable online with four different characters played by four different players).  This is probably not going to be used in tournaments, but I guess its fun to mess around with it seeing what crazy possibilities players come up with. Also finally appearing for the first time is online training mode, which you can enable fight requests like in the SF4 games while messing around in training mode. This is arguably a long time coming for something like that to happen in the genre for a while as hopefully more games implement that.

Street Fighter X Tekken continues to surprise casual and tournament level players with the numerous additions they added in recent months. Hopefully Pandora mode is a worthy comeback mechanic, but as history says, people will find a way to exploit and make others complain how broken it is. Additionally, maybe some pros can get hands-on with it at the show floor and know what the deal is from their view. There's still plenty of character reveals left (half of the roster is there) and some notable Tekken guys that should be in, but not confirmed yet as the game is still on track for a February/March 2012 release.

UPDATE - According to Capcom-Unity, activating Pandora mode does mean a strength boost, but if the time limit ends, you're dead too. Looks like Seth Killian is right about being more of a gamble than a comeback mechanic.

More gameplay footage of the new characters below...


Monday, September 12, 2011

Looks Like I'm Hype for Skyward Sword Again... (plus 3DS Conference recap)



I have said on numerous occasions that I haven't been excited for The Legend of Zelda: Skyward Sword. Then again, I still have my Wii around with not a lot of disc games left and at this rate I might as well get it on its November 20 release. A lot of new details are getting revealed in the coming weeks from the Game Informer cover story to tonight's Nintendo "3DS-heavy" conference (I'll recap it below). Shigeru Miyamoto comes in classic form busting out the Master Sword and Hylian Shield to hype fans up as he shows off new footage from Skyward Sword. I expressed my disappointments with Twlight Princess before and even though they're not doing changes to the core formula, it might be the little things that are making me hop on back to the hype train again. Nintendo just announced how this Zelda title will have crazy amounts of replay value (50 to 100 hours! Probably overblown comment for now) from the usual sidequests, a 2nd quest (haven't seen that in a Zelda game since OOT Master Quest), and a boss rush mode (which debuted in OOT 3D). We'll still see if I still get this game considering I'll be going H.A.M. in Ultimate Marvel vs. Capcom 3 (saving Skyrim for December and been on a blackout with that game not seeing any footage till the game releases), but Nintendo somehow always find a way to get me excited about their games again.

There isn't really much to say about Nintendo's Japanese 3DS conference last night other than Iwata "dropping the bomb" that is the Monster Hunter franchise. In case you don't know, Monster Hunter is pretty much Japan's "Call of Duty." I don't mean that its their shooter to play, but its basically Japan's most popular franchise right now which everyone plays as Call of Duty is stateside. After getting leaked last week in Japanese magazines, the dreaded second pad is coming with Monster Hunter Tri 3G in December. It will also support other games in the future such as Metal Gear Solid 3: Snake Eater 3D and the 3DS Kingdom Hearts game. Iwata's bombshell however is not just one Monster Hunter game but two games as it looks like Nintendo is able to get Capcom to announce Monster Hunter 4 for their handheld, which is pretty big for Japanese audiences. Who knows how exclusive it is on the 3DS, whether is fully to the platform or a timed exclusive eventually appearing on the Playstation Vita (we'll probably find out on SCEJ's conference tonight our time and whatever Vita goodies they have in store for fans). Nintendo did show off their first party lineup from Super Mario 3D Land, Mario Kart 7, Kid Icarus (delayed to 2012 now), and a new Animal Crossing game, but its pretty much them sticking to what works on handhelds than consoles which are those games with Kid Icarus being an exception (or in many people's view Sin & Punishment 3 with a playable Pit and tons of AR card support). A new Fire Emblem game was announced for the 3DS and other third parties like Square-Enix announced original IPs for the system, but fans pretty much expected new games and got them. At least at Japan, Nintendo's solution to make the 3DS not a failure as people have been claiming so far is bringing in the country's #1 franchise exclusive to their platform and that's basically what sums up this conference.

Another Beta Full of Stabbing Dudes... Hands-On with the Assassins Creed: Revelations MP Beta



Let's get this out of the way from the get go: I'm not really that into the Assassins Creed franchise, but I'm still glad it exists as it definitely has its fanbase. Another year means another game as Assassins Creed: Revelations is on track for a November 15 release, but like the last game, a multiplayer beta was released way before its release for people to try out. Brotherhood pretty much established the core concepts of the series' multiplayer modes as it was something unique for the time compared to your everyday first-person shooter. Usually stealth-based multiplayer games don't get the attention they deserve because of the fact you have to effectively use stealth to have a chance of winning. This was the case in another famed Ubisoft franchise, which is the Splinter Cell series as its multiplayer was unique in its time, but never got the attention it deserved because people rather play something like Halo. Brotherhood basically made stealth-based multiplayer cool again and Relevations hopes to improve its faults from last time to make it something that last a while competing with other multiplayer juggernauts that are this holiday season. Even though the beta period ended and I didn't have as much time as Playstation Plus owners had, Ubisoft released the beta to everyone on its last days and I still had a good time once I was able to get the basics down.

In case you're not familiar with the concept, if I had to sum it up in a nutshell, you're basically sneaking around killing your contracts while trying to avoid opposing players assassinating you. The more stealthy you are with these kills, the more points you'll score in a match. Since the game is more about score than just reaching a certain killcount within a time limit, it is all about killing effectively while preventing others from killing you. Most of the traits and tactics from the single player game apply in multiplayer where you get more points in a kill if you're unseen from your contract, using the crowd to your advantage, and so on. The maps in this beta are quite small and in the same setting, meaning more opportunities to kill your contracts. There are ways to avoid pursuers from killing you such as stunning them if they don't see you, otherwise you'll get a honorable death (some points as they get less points since it is a contested kill), or baiting them to kill civilians. In other words, its pretty much a game of hide and seek, but you're always in danger as someone can sneak up and kill you even from the air as they jump from rooftops.



The modes are your typical conventions seen in other multiplayer games with an Assassins Creed twist. Deathmatch is pretty self-explanatory, but the team modes are quite interesting takes on your standard modes. Manhunt is a round-based variant of team deathmatch as one team pursues the other and they switch off. Arifact hunt is their version of capture the flag, so that's self-explanatory as well. The team based games often have multiple contracts to kill, so your radar of finding them is easier compared to free for all deathmatch games. Also as expected in modern multiplayer games these days, there are loadouts and perks to mess around with catering to your playstyle and a leveling up system to unlock more of those goodies along with getting awards if certain tasks were done earning more experience points. At least you when first start out, you have to play a mandatory tutorial to get accustomed with the modes, which is a nice thing to have especially for newcomers like me.

Even though I'm not that good at the game, I enjoyed my short time with the Assassins Creed: Relevations multiplayer beta in the past several days. It feels refreshing to play a multiplayer game that requires different skill and mindsets unlike your everyday shooter. Patience pays off extraordinarily well in a game like this where it is all about effectively killing your opponents, or in other words, quality over quantity in this case. If you're into a different, methodically paced multiplayer game, Assassins Creed: Relevations is worth diving into and of course there's a lengthy campaign as well in which you continue the adventures of Ezio (maybe Altair too?) in the conclusion to his story arc.

Street Fighter X Tekken at TGS



A new cinematic trailer for Street Fighter X Tekken showed up on the interwebs this morning featuring Bob and newly confirmed to be playable Rufus. It was only a matter of time these two would become bitter rivals in one game considering they have similar qualities. Also likely confirmed to be another fighter in the game is Marshall Law since the clip takes place inside his restaurant. However, these two won't be playable at this week's Tokyo Game Show (another disappointing show as far as certain games being no shows are concerned), but characters revealed from teaser trailers that have been released for the past couple of weeks, mainly Rolento, Zangief, Lili, and Heihachi, will be there in some form.

UPDATE - Here's a montage of Rolento and Heihachi's super moves in action.



Expect more stuff from TGS later this week.