Monday, August 8, 2011

The 25th Anniversary of Metroid... yet ignored by Nintendo.


Last Saturday was the 25th anniversary of the original Metroid's release at Japan for the Famicom. The crazy thing is that Nintendo of Japan ignored it and yet put up the website for the Legend of Zelda 25th Anniversary last night. The Metroid franchise has been pretty much third fiddle in the lineup of Nintendo franchises as Mario and Zelda are at the top of the ladder due to their popularity. Sure, Metroid doesn't get the same name recognition as the two I mentioned, but it is definitely one of the most beloved gaming franchises of all-time revolutionizing certain game mechanics that seem crazy at the time. More importantly, it achieved that was a first, a female protagonist that was strong and fearless named Samus Aran.

Metroid flipped the script on gaming back in 1986 where linearity is nonexistent and exploration was key to success. exploration was unique back then where danger was lurking at any moment and one wrong move being unprepared can mean a look at the game over screen. Samus was limited with her abilities at the start, but as she gains new tools such as the signature morph ball, missiles, and bombs, she is able to transverse through more of the world she's in and eventually become a wrecking machine at the end of the game. Later games in the franchise improved on the formula such as Super Metroid becoming one of the greatest games of all-time and the Metroid Prime franchise taking things under the first person perspective.



My personal experience with the Metroid franchise started with Super Metroid, but I didn't remember my time when I played it as a kid. However, I did play it over again four years ago when it came out on the Wii's Virtual Console and you can read my review on how it still holds up today somewhere in my blog. Even back then, it was still a franchise I respect a lot as I finally realized how beloved it was when Metroid Prime came out. That game is still among my top ten favorite games ever. The funny thing about the Metroid franchise is there wasn't really any bad main games throughout the years (unless you count Other M, which I think is not bad as most would say), which is saying something compared to other Nintendo franchises. You can probably argue that Metroid is Nintendo's best franchise from a critical perspective and yet its 25th anniversary get ignored by Nintendo themselves, which is truly a shame. Then again, Metroid is not that popular in Japan compared to here at America, which Nintendo fans can hope they decide to do something about the 25th anniversary of the US release, but who knows.

Anyway, happy belated 25th anniversary Metroid!!!

If you want a better and proper celebration of this, check out the great NeoGAF thread filled with fanart, videos, and more.

Music Roundup for 8/8/11 aka The "Watch the Throne" Edition


After all the delays and hype with surprisingly no leaks, which was pretty amazing considering how easily things can get leaked on the interwebs these days, Watch The Throne by Jay-Z & Kanye West is finally out and definitely something special from beginning to end. It is easily worth the wait considering these are two of the biggest artists today doing a project with such magnitude especially being released first digitally on iTunes and then retail stores days later.

From the first track, "No Church in the Wild," this album starts things right as Frank Ocean does the hook for the song (also in "Made in America" later on). This is one of the best starters for an album in a while (okay, since Kanye's "Dark Fantasy" on MBDTF). Arguably the most mainstream and "poppy" song in WTT is next with "Lift Off" featuring Beyonce. This is not meant as a bad thing as the song has a similar vibe to Kanye's "All of the Lights" and it is expected to be a single sooner or later. The rest of the album is pretty much Hov and Yeezy going off under crazy productions, which is fine by me since this is pretty much the opportunity for the two stars to make magic happen together. You're not really getting a centralized theme throughout Watch the Throne, but you're basically getting what I think the project is all about, which is just simply Kanye and Jay-Z rapping together for a full album. Sure, not all of the songs can be hits, but the good songs are really good such as "That's My B****," "Who Gon Stop Me," and "Murder to Excellence." Then there are the stinkers if I have to say there are some. "Otis" is probably not the best choice for a first official single off such an anticipated album like this, but it is something different I guess. "Welcome to the Jungle" is my other stinker from the album as it is a typical Swizz Beatz production, which says something since the production is top notch for the duration of the album with some autotune here and there, but not overblown as Yeezy has done in the past.

The Deluxe Edition adds four more great songs to the point it is a necessity to get that even though the normal edition is still good enough as a complete package. "Illest Motherf***er Alive" and "Primetime" outshine the okay songs easily as it is pretty much more of Jigga and Kanye going hard or in case "H.A.M" since that is also in the deluxe edition. In a nutshell, Watch the Throne was definitely worth the long wait as Yeezy and Hov were able to make something special from the beginning to end. As far as Kanye concerned, is this better than his last epic album, My Beautiful Dark Twisted Fantasy? The answer to that is probably early to tell since WTT has only been out for one day, but both are superb albums despite having some faults. Anyway, this is an album not to be missed by any mainstream hip-hop or rap fan this year as who knows when we will get another album of such magnitude as Watch the Throne for a long while.

Wednesday, August 3, 2011

DX Magic Strikes Again?? The Galaga Legions DX Review


Galaga Legions was considered a solid modern take on a classic game, but it was not that memorable to be considered among the best downloadabale games out today. It is still nice to see enemies filling around the screen at once wave after wave as your ship blasts away at them. After the success of Pac-Man Championship Edition DX, Namco Bandai decides to give Galaga another chance with Legions DX under their Namco Generations lineup hoping to make the game more crazy and fun. The improvements and changes did make it a better game, but still lacks that special memorable moment that makes you keep playing.

At its core, Legions DX is the same game as before with your ship mowing down numerous enemy Galaga formations in various wave patterns. The wave patterns still pop out for a second or two before enemies appear so you much think of a gameplan to dispose them quickly. Chain reactions also can be still be caused by destroying certain enemies to the point of destroying an entire wave if timed right. What makes the game have the DX treatment is similar to how Pac-Man CE did it, which is more emphasis on getting the higher score than survival. In the original Legions, your ship's firing controls were pretty limited only firing up even though you can plot satellites at strategic spots to take out enemy waves. This time around, the satellites are only on your ship and you can fire in any direction like a twin stick shooter, which is a significant improvement making the game more approachable to play. There are two firing styles that can be switched at any time too as one is the firing up standard while the other allows your satellites to fire diagonally. The other additional improvement to the gameplay is the slowmo from Pac-Man CE DX, which the game slows down for a bit if you're about to get hit by an enemy in which you can move out of harm's way. This is also why you're not going to die as often as in the original if you're in a tight situation as the game can be pretty generous in terms of the ship's hit box. Even though the gameplay improvements make Legions DX easier and more approachable for anyone to play, there is still no memorable moment like say eating a long ghost train in Pac-Man CE DX, that makes you want to come back and play again.



All of the game's modes are playable from the get go with nine areas, championship, and time attack. Championship mode is pretty self-explanatory as it is a mix of waves from the nine areas and the main competitive mode for high scores. Namco Bandai plans to hold score attack tournaments for this mode on a frequent basis for prizes, which is a nice touch as hopefully they will do host these for a good period of time. The nine areas follow a similar formula of five stages with the fourth one being a boss at the end and the fifth being a bonus stage as you attempt to build up your high score with captured Galagas getting through as many waves as you can in a limited time. Time attack is also self-explanatory trying to beat all the levels with a fast time. Galaga Legions DX does have difficulty options to choose from, but the only difference I noticed is how many lives you start with and considering you're going for score rather than survive all the levels, lives are not that much of a concern especially when you get extra ones easily after surpassing a certain score. The achievements and trophies are pretty easy to get, which is expected for Namco downloadable games as long as you're willing to grind it out in all of the game's modes.

The graphics are pretty much the same between the original Legions and this DX version, Enemies can fill up the whole screen at times and the explosion effects still look sharp as well especially after numerous chain reactions happening. The slowmo effect also happens when you're about to destroy an entire wave. The framerate still runs smoothly and consistently without any hitches too. Also seen in past Namco downloadable games are various visual styles to choose from the old school Galaga style from the arcades to other games in the franchise like Galaxian. Most of the game's audio is also recycled from the original using the same background music for most of the stages.

Galaga Legions DX is a much improved game as a whole, but still faces the same problem the original had, which is a lack of excitement. This is definitely a game meant to be played in short minute bursts than hourly sessions where you're probably bored after that given time. The gameplay improvements from better controls and firepower to the slowmo effect when you are near death make the game more easier and approachable to play. Since DX is in the title, emphasis on score than survival is great encouraging players to chase high scores in the game's online leaderboards where you can see replays of the higher ranked attempts. However, as mentioned earlier, the game does not feel as memorable as I hoped given the Galaga name. For ten dollars (or 800 Microsoft Points on Xbox Live Arcade), Galaga Legions DX is still worth it if you enjoyed the original and you want more of that, but if the original didn't grab your attention then, this DX version won't either.

Score = 7/10

Pros:
  • Gameplay improvements such as better ship controls and slowmo make the game easier and approachable since the primary emphasis is on score than survival.
  • All modes are playable out of the gate
  • Still a sharp looking game that runs smoothly despite looking the same as the original especially with the amount of enemies the game can throw at you.
Cons:
  • Still missing that memorable moment that makes you want to keep playing. (Mowing down enemy waves with captured Galagas is just not the same as eating a long ghost train in Pac-Man CE DX)
  • Becomes a grind if you're playing long stretches, so its best played in short minute bursts as they are intended to be.
  • If the original Legions didn't grab your attention then, Legions DX won't either.

Monday, August 1, 2011

Love Is Over? The Catherine Review


Catherine is definitely not your everyday video game. This is not a game that incorporates the conventional themes you'll see in most games today, but more about what themes that are rarely used in this medium of entertainment. You're not playing as a character that eventually becomes a hero. Instead, you're playing someone that struggles to deal with maturity, love, and freedom as he tries to figure out what is right for him now and his future. The Persona team at Atlus are able to tackle such issues in such an unique and fascinating way with Catherine, their first game on the current generation of consoles. It is definitely one of the most original games I played in a while.

The story of Catherine is about a man named Vincent Brooks, who is 32 years old and in a relationship with his girlfriend Katherine McBride. She tells Vincent that their relationship should be taken to the next step, which is a telling sign for engagement and marriage. Throughout the game, Vincent deals with his struggle whether or not he is ready to take that next step and accept the new responsibilities being thrown at him, but he randomly meets Catherine, who definitely has the looks of a young dream girl to most guys fulfilling their personal desires. This all leads to Vincent getting nightmares while sleeping as he has to climb up block puzzles as a man with sheep horns to stay alive in the real world. Players have to decide Vincent's future of handling the love triangle he is faced with of choosing to stay with Katherine or cheat to be with the younger Catherine while figuring out why he has weird nightmares as well.



The majority of the gameplay in Catherine is the nightmare stages which consist of block puzzles as I mentioned earlier. Within a time limit of losing blocks, Vincent has to reach the top of the level by moving blocks to climb up to the goal. This sounds easy on paper, but out of the gate, these block puzzles can be challenging to solve especially in the later half of the game. Simple tactics can get you far in most stages such as making staircases, but as the game progresses, more advanced techniques are pretty much required to beat these levels. These advanced techniques can be learned in the landings, which appear in between levels talking with fellow sheep. Special items that appear in most levels are also useful in tight situations from clearing out enemies that are in your way to having an extra block help you climb more steps. The block puzzles are definitely harder later on once more special blocks such as trap blocks with spikes, ice blocks which can cause you to slide into death if you're not careful, and blocks that can't be moved at all. Additionally, the sketchy controls can be a problem for most players where moving the camera around does not really help at all and movement while hanging from a block can be an issue when the controls flip around at times. Then there is the boss battles at the end of each stage where an ugly creature that resembles Vincent's nightmare comes out attempting to deny Vincent of survival. These bosses have powers that can ruin Vincent's night such as changing normal blocks to dark blocks that are heavier to move and even switching your controls. Even on easy difficulty, playing Catherine for the first time is one of the most challenging games you'll play this year, but if you're willing to think outside the box to solve these puzzles and not get stumped, you'll be able to progress through the crazy story fine.

There is a scoring system among all that climbing which ranks you on how fast you reached the top, collecting extra money at random spots, and keeping a high chain of steps climbed. Gold, silver, and bronze prizes are handed out at the end of each stage pending how high your score was which can be compared in the game's online leaderboards. Even though most players would be happy with silver or bronze prizes so they can progress through the story, there are unlockable bonus stages as you collect gold prizes, which are not easy to get especially on normal and hard difficulties. Catherine does a pretty good job of making each difficulty drastically different to encourage multiple playthroughs as the harder the difficulty it is, the more blocks you have to deal with to climb your way to the top making levels longer to beat. There is also definitely a sense of satisfaction when you figured out the right solution to these puzzles and getting out of tight situations. However, these block puzzles will become a grind to the point repetition kicks in (especially at the end of the game) for most players if you're playing just for storyline purposes.


Every night, Vincent hangs out at the Stray Sheep bar, another focal point of the gameplay in this game, with his friends Jonny, Toby, Orlando, and Erica. He gets their opinion of the problems he is dealing with throughout the game. There are a variety of things to do when in Stray Sheep as he can help out other people having similar issues by encouraging them, drink more to have a better chance of succeeding in the nightmare stages, answer texts from the girls he is dating, and even play a 8-bit version of the block puzzles called Rapunzel. The texting in this game is pretty basic as Vincent types a general response to the girls, which influence the law/chaos meter (I'll talk about that in a bit). He can also leave at any time to start up the nightmare, but you'll likely miss out on some conversations that can be vital later on. The Stray Sheep sections are a good break from watching all the cutscenes and surviving the nightmare stages, but you are not really doing much in these parts unless you're willing to go for the various achievements/trophies.

The law/chaos meter is what decides Vincent's position in the love triangle he has to deal with. It is a different take on the whole morality aspect that recent games have been trying to implement. Vincent's decisions throughout the game influence this meter and dictate which one of the eight endings you'll get choosing to be with Katherine if you stick with the law side or Catherine if you choose the side of chaos . These decisions range from responding to texts, helping out other NPCs, and answering the confessional questions in between levels. The confessional questions can be either obvious in one direction or even 50/50 as these are questions you always real yourself in real life, which can hit home a lot of people currently in relationships. The results can be quite shocking when tallied up by online polls, similar to one of L.A. Noire's intuition points. Personally, I was surprised how people certain questions, which can be something like do you want to have more responsibility in your life? Then again, it is hard to tell whether or not players are answering honestly unless they are going to beat the game only once, or pick the chaos answer just because they want to get a bad ending. At times, it can be difficult to tell whether certain responses are right for which side you'll choose in some conversations as you might pick the one that sounds a lawful response, but ends up being the other way around. Despite some flaws with the mechanic, I still liked how the law/chaos system generally works in the game.


Graphically, Catherine looks great considering it is a Japanese game sticking to a slick graphical style. Atlus balanced out the ratio of in-game and anime-like cutscenes pretty well for the most part. The anime scenes done by Studio 4C do look like you're watching an actual anime show at some points. The Gamebryo engine looks fine in the current generation of consoles as the characters definitely have their distinctive looks. The bosses during block puzzles definitely look weird and ugly in a good way as they are intended to be. As for the sound, I was a little skeptical of the English voice cast for the game since there was no option for Japanese VOs with subtitles, but they turned out great. There is definitely a sense of attachment with some characters as you'll feel bad for Vincent at times for what he has to deal with. It is great to see how character progression is handled throughout the game with the English voices and the story as things do get tense and emotional in heated moments. The soundtrack is also beautifully done as well from the nice classical tunes in the nightmare stages, the rap song in the intro, and other chill tunes that can be played in the Stray Sheep's jukebox (which also includes songs from past Atlus games).

Even though it is flawed at times, Catherine is one of the more unique games out there due to how it tackles themes rarely seen in today's gaming market. It has been fascinating to be playing as a protagonist that struggles to find the right path for his future, whether he is ready to settle down becoming a mature adult, or just be another person fulfilling his own wants and desires not being tied down. The block puzzle gameplay can turn some people off especially when things get hard to the point you die more than a dozen times before finding the right solution, but the game hands out extra lives like candy if you're worried about that. For those that just want to see how the story pans out, it is recommended to start on easy and go on to a harder difficulty on a later playthrough. Speaking of later playthroughs, Catherine has a good amount of replay value after beating the main game with bonus babel stages to unlock, the Colosseum mode (local multiplayer with only two players), and getting the multiple endings. I am actually interested how various audiences will play this game whether if they are single or currently in a relationship with a significant other in terms of the decision making especially with the confessional questions. Catherine is surely not for everyone, but if you are willing to play a game that is refreshing while having that crazy Japanese flare, this is definitely worth picking up.

Score = 8.5/10

Pros:
  • Very good and refreshing storyline that deals with such themes rarely seen in games such as love, maturity, and freedom.
  • Unique gameplay for a puzzle game
  • Solid implementation of the law/chaos system
  • Great graphics and sound (Anime cutscenes, soundtrack, and English voices as examples)
  • Good replay value with multiple endings and bonus modes
Cons:
  • The difficulty curve can turn players off especially in the later half of the game where things can get extremely hard, but not impossible (even on easy)
  • Controls can get become problematic at times especially in tight situations
  • Some minor decisions that you make might not go the way you wanted at first

Friday, July 22, 2011

Halo Anniversary Still Impresses...



Halo Anniversary is still coming out in November, but here's a short yet detailed video of the improved graphics as 343 Industries show off parts of the Silent Cartographer level. It is pretty much night and day in terms of how the graphics got better as you can switch between HD and classic visuals.

Saints Row: The Third Turns the Insanity Up to 15



I'm been pretty excited for Saint's Row: The Third because of the hype from the "Power Trailer" but the latest footage from Comic-Con is just pure insanity. It is so ridiculous and "over the top" yet so amazing at the same time. Then again, that has been what the franchise has been all about since the original back in 2006. This is just another time where I have to let the videos speak for themselves.



Thursday, July 21, 2011

Get Ready for Some Nightmares in Mortal Kombat...



The 4th downloadable character to appear in Mortal Kombat is quite a surprise as it is not someone you expect, but yet rumored. Freddy Krueger takes his claws and scares to the world of MK. I gotta hand it to Netherrealm Studios for delivering the crazy and doing guest characters right. Yeah, Kratos is not that good competitive-wise, but they were able to nail the right aspects from the God of War games in Mortal Kombat. The same thing can be said for Freddy with his sheninegans especially his awesome fatalities. Players can download Freddy Krueger on August 9 for the same price as the other downloadable characters that have been released.