Its still G Unit Ver1's World about games, music, and whatever else I'm thinking about.
Thursday, February 16, 2012
Hands-On with Street Fighter X Tekken
I finally played Street Fighter X Tekken for the first time last night at Wednesday Night Fights. The build Capcom had there last night didn't have the boss characters Jin, Bison, Ogre, and Akuma and it was also the PS3 version too with three of the exclusive characters playable. This is also I think the first time SoCal folks can mess around with the gem system in a public setting too. The game has been getting mixed reactions with all the systems introduced, gems, and certain characters not being in the roster, but you never know when you actually play the game than just watching it. With that mentality in mind, I actually had a fun time once I was able to get some basic stuff going.
Having knowledge of both franchises is not really a requirement, but it is preferable to have even though it is still a 2D Street Fighter game at its core. The Tekken characters also can be a little daunting to play at first especially if you look at their command lists that are filled with unique normal moves along with their special moves. I do say however that Capcom did a great job translating these characters to a 2D space as they are able to retain most of what made them great in Tekken from their combo strings along with mixing in core Street Fighter mechanics. The juggle and bound mechanics from Tekken are also in there in some form as once you pull off combos going with those in mind, it is cool stuff and makes "feel yourself" as the cool kids would say in the fighting game world. The Street Fighter characters are pretty much intact from previous games (specifically the SF4 series), but once you kick in the new systems introduced in Cross Tekken, the game is way different than you think.
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