Saturday, August 30, 2008

Capcom gets GGPO



According to Capcom's Unity Blog, they announced a multi-year deal of games to have the GGPO netcode. For those who don't know, GGPO has been the saving grace for fighting games on the PC for playing online which is usually for 2D fighters like the Street Fighter games (Super Turbo and Alpha 2 are favorites). The article stated that the head of GGPO stopped by the Backbone offices to consult about the online netcode for Super Street Fighter II Turbo HD Remix. Capcom getting the multi-year license of GGPO for future games like the console versions of Street Fighter IV and other games is a good thing for the fighting game community that wanted near-perfect online play for their matches. This is another reason why Capcom has been perhaps the best Japanese based publisher / developer now delivering on solid products, listening to the fanbase, being one of the ambassadors for downloadable games (Bionic Commando Rearmed), and bringing back the franchises people care about (Strider could be next). Imagine the possiblities with GGPO on Capcom's side, they could finally release my dream of Marvel vs. Capcom 2 HD Remix with lagless online play if they could get the Marvel rights back. To celebrate another victory for Capcom fans, I posted another Street Fighter IV match with Ryu and Dhalsim (the Dhalsim is pretty good using the telports to his advantage).

Slightly off topic but SF4 related: Check out the blog links here for The Street Fighter Blog for more on my most anticipated game with new footage of playable Akuma with two versions of his Raging Demon as his super and ultra as well as his ending possibly hinting Gouken as another secret boss / playable character.

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