Wednesday, June 18, 2008

More Offspring in Rock Band after all...


Looks my wishlist is getting right with more of The Offspring in Rock Band. (Confirmed at the band's website and other gaming sites like 1up and Kotaku).

"Come Out and Play"
"Self-Esteem"
"Pretty Fly (for a White Guy)"

No specific date is announced yet and I think it will be closer to their new album release next month or August. This is a pretty big pack of songs in terms of the band and amazing songs, so fans are pretty happy like me.

Off-topic but related to music: Even though I'm not a fan, but congrats to Lil Wayne for selling a million albums for The Carter III in its first week. It is pretty rare that someone had platinum sales of an album in these days of music filled with downloads and whatnot, but good for him.

Tuesday, June 17, 2008

Let's Meet The Sniper...


The newest Meet the... trailer is out for Team Fortress 2, which is the Sniper. Once again, Valve does it again with these trailers delivering humor and character at the same time. Plus, TF2 is still in heavy rotation among multiplayer first-person shooters on the PC, while not on the Xbox 360 and PS3. The Pyro update is expected to be out next week and it is still a question whether or not these character updates will be in the console versions in the future. I actually liked TF2 for the time I played Orange Box for its class-based system and pure teamwork compared to something like Halo 3. Sure, Halo 3 is the more popular game, but I'm ready to claim that TF2 > Halo 3 MP. There's just something special about TF2, which is arguably the personality of the characters (the cartoony graphics style) and the pure team-based gameplay that separates itself from the rest of the pack. It remains to be seen if Battlefield Heroes will replicate that personality, but TF2 is truly an under-played gem in this generation of consoles from the time I played it.

Off-topic = Congrats to the Celtics for winning the NBA Finals against the Lakers. They truly deserved it and played way better than the Lake Show throughout this whole series. It is about damn time Paul Pierce, Kevin Garnett, and Ray Allen win a ring along with Doc Rivers, who out-coached the Zen Master, Phil Jackson, in nearly every way. Boston showed up and play compared to the Lakers who really needed Andrew Bynum in this series because Gasol and Odom didn't do jack. Kobe tried to do everything, but it wasn't enough. I'm pretty sure these two teams will meet again in next year's NBA Finals to continue this rivalry.

Monday, June 16, 2008

Tiger roars again.....

When Tiger Woods made that crazy Birdie putt on the 18th hole yesterday to force the playoff today against Rocco Mediate, that was sick. Today after 19 holes, Tiger finally got his 14th major winning the U.S. Open on Sudden Death. This was pretty intense golf watching the whole thing unfold at Torrey Pines (La Jolla, CA) and something we will probably won't see for a while. I have to give a shout out to Rocco for playing on pace with the Tigger in this 18 hole playoff. Plus, I have never seen so many people watching something like this at Torrey Pines which is astounding. Even with a jacked up knee, Tiger still did it and hopefully he will deliver again at the British next month. Again, props to Rocco (the underdog and crowd favorite) and the crowd sure wants the man to win.

Blood, Sweat, and Tears... The Ninja Gaiden II Review

There are games that you feel you can get away from any situation unscathed. Then there are games that just wants to kick your ass at any instant. Ninja Gaiden II is that such game that where lots of skill and luck matters. The first one on the Xbox is one of my top five favorite games of all-time and I have high hopes that the sequel will push it further. Team Ninja has gone through two remakes, Black and Sigma, to finally put together a full fledged sequel fixing any problems that prevented the first game from perfection even though some problems are still present. The combat is still is the best in the action genre with its amazing depth and having that emotion of being a badass ninja. On the other hand, Ninja Gaiden II is a technical nightmare at times and it is not the monetary leap some have expected to be as a complete package.

Ryu Hayabusa is back again in Ninja Gaiden II and the storyline is as old-school as it gets while making no sense at all in certain moments. Basically, the Black Spider Ninja Clan and the Greater Fiends have joined forces to resurrect the Archfiend to cause chaos in the Earth while it is up to Ryu to prevent this from happening. A CIA agent named Sonia warns Ryu of their events and while she helps you in certain moments of the game, she still feels like a damsel of distress being the main female character of the game. The game takes place all over the world from the skyscrapers of Tokyo, a deserted New York City, and various spots at Europe. One chapter you be at Tokyo taking down enemy ninjas and pop up at New York for almost no reason at all other than a Greater Fiend lurks there. Genshin leads the Black Spider Ninja Clan in a rivalry against the Hayabusa clan while Elizabet leads the Greater Fiends in hopes of getting the Demon Statue to bring back the Archfiend. As with most action games from Japanese developers, the story is never really the main focus as it just gives the player a reason to slice and dice towards victory.

Ninja Gaiden II's combat is still as deep and satisfying as ever being compared to a fighting game in terms of a movelist for Ryu. You can get away from just using certain moves like Izuna Drops, Flying Swallows, and Guillotine Throws for certain weapons throughout the fourteen chapters, but using the whole movelist makes the game as deep and fun as the first one. Speaking of the weapons, they are truly the stars of Ninja Gaiden II than just Ryu. Team Ninja wanted to make the weapons as fun and satisfying that you can play the whole game using just one specific weapon and they delivered on that front. The Dragon Sword is still the go-to weapon especially in tough situations while returning weapons from the first game and its remakes such as the Lunar Staff, Vigoorian Flails, and the twin katanas, Dragon's Claw and Tiger's Fang, still being great weapons in Ryu's arsenal. The new weapons pushes the combat to a new level with Falcon's Talons, claws on Ryu's hands and feet doing his best Wolverine impression, the Kusari-gama, a sickle chain-like weapon that is perfect against crowds of enemies, the Tonfa, which is similar to the Vigoorian Fiail, and the Eclipse Scythe, a big scythe that can deal huge amounts of damage. All of the melee weapons in Ninja Gaiden II invokes different play-styles as some of them are perfect in one-on-one situations while others are perfect against crowds. Other than the melee weapons, the projectiles and Ninpo are more of a priority and more used in certain situations than the first game. The bow and arrow's usage has increased by a lot as there are more bosses and long-range enemies. The Ninpo is pretty useful to get out of jams with Ryu launching fireballs and wind blades against the opposition. Ryu's arsenal is truly something special as they offer different experiences for the player to witness.

Ninja Gaiden II is pretty linear compared to the backtracking seen in the first game. It is simply point A to point B of slicing through anything that gets in Ryu's way, which reminds me of the early 90s beat-em-ups structure. The Halo-like rechargeable health system gives even the casual players a chance to beat this game as Ninja Gaiden on the Xbox was one of the hardest games of that console generation. While Ninja Gaiden II is not as hard as the first game on the normal difficulty, it gets to be that hard and borderline cheap on harder difficulties (Mentor and Master Ninja), but still doable pending on lots of skill and luck. It retains the rewarding challenge like the first game in which it is an accomplishment of beating a game like this. At least there two difficulties to start with (Acolyte and Warrior) in this new one compared to the original. The normal enemies are just aggressive as they were previously as they want to kick your ass at any cost whether by throwing you around or even committing suicide to take you out. The bosses, on the other hand, are a little easier especially against the Greater Fiends, while other bosses can be a pain at times. The best relief in this game is getting to a save point with barely no health after a tough onslaught of enemies since they fill your health to full the first time you use them. It is also forgiving when you die against bosses, as the game will start you at that same boss battle.

Ninja Gaiden II pushes dismemberment of body parts to a whole new level as well. Body parts will be flying around as you slice and dice your foes to their death. The new Obliteration Technique is a finishing blow to an enemy of cutting someone's head off. There are loads of different finishing blows against normal enemies and some bosses with the amount of weapons in the game and increases the amount of blood to staggering heights. In this current generation of consoles, it is one of the bloodiest games and perhaps the bloodiest game ever. Ultimate Techniques make a return as well with a combo-like sequence of Ryu tearing someone apart. The variety of enemies and bosses in Ninja Gaiden II are not much with ninjas with swords, claws, guns, missile launchers, and those cheap grenade launchers along with various fiends, demons, and beasts. Even the infamous ghost fish are back, but they are not as cheap as they used to be. The overall gameplay is still as deep and fun as ever, but even Ninja Gaiden II's technical issues hamper that fact.

Ninja Gaiden II is a technical nightmare as if it felt rushed and incomplete at times. Graphically, it is a good looking game, but the Team Ninja engine is starting to show its age with the look of the environments and characters. Their signature boobage as seen in the Dead or Alive games is still here, specifically Sonia. The technical flaws at various points of the game can be even unplayable with huge framerate dips when things get too chaotic, some instances of tearing, mid-level loading (even during combat as well), and the bad camera. The game just goes fast all the time and the camera cannot keep up mostly which leads to pressing the R trigger to center it lots of times. The slowdown is pretty bad in some moments that the game is going ten frames per second, but when the game runs at 60 frames, it flows beautifully. All these technical issues could of have fixed easily, but it signifies the game feels rushed even with some game-ending bugs as well.

Ninja Gaiden II's sound is pretty good following genre standards. The music is very moody at various locales and epic at certain moments as well as if the perfect track kicked in to cut some ninjas up. At least the voice acting is both English and Japanese with the Japanese track being the way to go as long as you have English subtitles on. The sound effects are accurate as well according to the weapons with swords clashing, cutting effects, guns and explosions, and the magic. The fiends and demons themselves have their terrifying screams as well. It can get out of hand when too many things are going on, but it is pretty rare to witness.

With a 10-12 hour campaign, four difficulties, leaderboards of comparing scores with the world, the Ninja Cinema which allows replays of your work, achievements that can be a while to get the full 1000, and downloadable content of alternate costumes in the future, there is a good amount of replay value in Ninja Gaiden II. The combat is as satisfying and gory compared to other action games along with no sense of backtracking. It definitely feels like an old-school beat-em-up of going to an area of defeating enemies, repeat, and then the boss battle to finish the level. Despite maintaining the amazing gameplay, it is a technical disaster filled with camera issues, slowdown, and other bugs. If you're expecting to play this game for a good story, you're not going to find it as if it is like a Saturday morning cartoon. The rewarding challenge is there too, which is rare to see in this generation of consoles filled with easy games. If you like deep combat, an old-school challenge, and that feeling of being a badass ninja, Ninja Gaiden II is worth a playthrough.

Score = 8.5/10

Pros:
  • The weapons are truly the stars of this game
  • Deep and satisfying combat
  • Rewarding challenge that is also old-school
  • You truly feel like a badass ninja
  • More forgiving to the casual players
Cons:
  • A technical nightmare (bad camera, slowdown, tearing, etc.)
  • A pointless story if you're expecting something epic
  • Team Ninja's graphics engine showing its age
  • The challenge might be too hard for some
  • Not the monetary leap from the first game some have expected

Guilty Gear X2 #Reload (Xbox Originals) Hands-On

Finally a Xbox Originals game I can support on the 360, which is perhaps the best 2D fighter on the Xbox, Guilty Gear X2 #Reload. It is the usual 1200 Microsoft Points price (15 bucks) which is like five bucks less than the original price it came out on Xbox, which was 20 bucks, and I'm pretty sure it is pretty cheap used at a GameStop. Having the game on a hard drive is more of a relief to me rather than trying to find the disc, which seems to be the case with these Xbox Originals. Anyway, the Guilty Gear games were pretty hardcore as 2D fighters (almost to SNK levels in terms of difficulty) and the pretty good looking with its anime-like style (King of Fighters XII is getting to that level). As an Xbox Original, it doesn't have widescreen, but it still looks pretty good with minimal problems with the graphics. The Hori EX2 Arcade Stick works with this game on 360, which is a relief considering the controller's crappy d-pad. Other than that, it is the same old Xbox game that came out in 2004 with lots of single player modes and great online play (lag will make a difference however pending on connection). I'm surprised I'm still on the leaderboards when I checked them on the 360 when I played it back in the Xbox days with my 100 wins. I just hope more 2D fighters can come to Xbox Originals soon (please fix Marvel vs. Capcom 2!!!!) like the SNK ones and maybe Capcom vs. SNK 2 EO (not in the backwards list). 

Speaking of 2D fighters, Samurai Showdown 1 is out on the Wii's Virtual Console. I'm pondering if I should buy that or wait for this exact game on Xbox Live Arcade and Samurai Showdown 2 with online play.

Saturday, June 14, 2008

Summer Weekend List #1 - Rock Band / GH World Tour Wishlist

It is the Summer now and I'm starting a new feature called the Summer Weekend List. Every weekend (If I can) till September, there will be a wishlist of certain things I want to see. I'll start with the obligatory wishlist of songs I want to see in Rock Band (or 2) and Guitar Hero: World Tour that fans of the games always do - either in game or DLC (I'm been doing this in various posts about GH and RB). Videos will be up of my personal favorites (This post will be pretty long!!)

The Offspring Pack (previously mentioned yesterday)
  • "Come Out and Play"
  • "Self-Esteem"
  • "Pretty Fly for a White Guy"
White Zombie / Rob Zombie Pack


Linkin Park Pack (Good luck trying to sing or scream like Chester)


The Coldplay Pack 2.0 (aka need a Keyboard / Piano Pack)

Rage Against the Machine Pack


Note: Yeah "Killing in the Name" was in GH2 as one of the worst covers ever - hopefully it gets a second chance on RB2.

Korn Pack


Green Day Pack


Disturbed Pack 2 (The "Ohh Wah Wah" Pack)


Muse Pack 2 (aka "My Favorite Band Now" Pack)


The obvious, Nirvana's Nevermind album (Why has this not happened in Rock Band yet?)

Foo Fighters Pack (aka "Everlong!!!" and "My Hero!!")


Beastie Boys Pack (aka make it vocals only pack)


Blink 182 Pack (cause "All The Small Things" wasn't enough)


The "Ladies Want to Sing" Pack



Evanescence - "Bring Me to Life"
Paramore - "Misery Business" (in honor of Hayley Fridays on the NeoGAF Rock Band thread)
Avril Lavigne - "Sk8er Boi" (A SingStar favorite)

No Doubt Pack 2 (aka do your best Gwen impression pack)


  • "Just A Girl"
  • "Don't Speak" (who cares if it is already in GH3, needs full band to make it better)
  • "Spiderwebs" (in GH On Tour, the DS one, but should be better as a full band)
Red Hot Chili Peppers Pack


Okay, this post is getting really long. Part 2 of this list next weekend.

Friday, June 13, 2008

Oh another shooter on XBLA... The WOTB: Commando 3 Review


Wolf of the Battlefield: Commando 3 is actually the third game in Capcom's Commando series with Mercs as the last game. It definitely lives up to the Commando name of being an old-school style shooter with no story and an excuse to shoot at dudes for a hour. This time around, Commando 3 controls like a twin stick shooter compared to its old-school design to fit in to the modernized era of pick up and play shooters. While this new Xbox Live Arcade game by Capcom may fall into the whole "buy this game for a beta of a bigger game" category with the chance of playing the Super Street Fighter II Turbo HD Remix online beta, Commando 3 is a decent shooter that can be played with multiple people compared to playing it alone. Even though XBLA is filled with twin stick shooters, this one is worth a shot if you're a fan of the genre.

Commando 3 is as old-school as it gets, meaning if you get a game over, you have to start over from the beginning. There are only five levels, which seems short compared to other twin stick shooters on the 360, but it takes about a hour to blast through either alone of with two more players. Three characters are selectable as each of them have their advantages and weaknesses. Wolf is the balanced one of the bunch, Coyote has the highest health, but less speed while Fox carries the most grenades while having the lowest health of the group. Other than that, the three characters control the same and can obtain the same weapons. Among the five stages, it is just mindless shooting for the whole hour it takes to beat it since the story is not really why you want to play something like this. The variety of weapons is also impressive ranging from the normal machine gun, the spread gun, flamethrower, and missile launcher. Each of these weapons are their pros and cons are some are highly recommended in certain sections while some aren't. Secondary weapons are helpful in tense situations as well with grenades and the M-Crash, which is the clear out special attack. The variety of enemies, however, are not much and pretty repetitive with the occasional soldiers, guys with chainguns, turrets, or missiles. The same thing can be said for the bosses as well, which are only three and two of them are pretty much the same. Most of these enemies tend to respawn periodically as they come from both sides of the action meaning you're constantly watching your front and your back at all times. Occasional items like health, M-crash ammo, grenades, medals that increase your score, and an increase of power appear at a constant rate as you progress through these levels. Along with rescuing POWs, combo multipliers, secret areas for more items, and vehicles to drive around killing more dudes, Commando 3 definitely is a typical run and gun shooter that plays it safe.


While it can be played alone, it definitely feels boring and less chaotic compared to playing it with multiple people. Multiplayer is both local and online which is the recommended way to play Commando 3. Online play runs smoothly with minimal lag and usually a game like this requires some teamwork, but so far from my online sessions, voice does not really matter unless you encounter a teammate that is not cooperating. The lives count for online co-op especially are for the whole team rather than individually, so it is best that teamwork matters when trying to stay alive. The four difficulties that the game provides does give it some replay value, but not much especially when people are just going for the achievements. Black Ops and Suicide Mission can provide a decent challenge trying to stay alive (a few hits is all that it takes to lose a life if you're not paying attention), but it is still a relatively easy game to beat either alone or with other people.

Graphically, Commando 3 looks quite generic compared to the better looking twin stick shooters out on Xbox Live Arcade. It does suffer from some technical issues like slowdown when it gets hectic. The framerate will take a slight dip as previously mentioned, but still runs pretty constant. The comic strip style (similarly in Capcom's other twin stick shooter, Rocketmen: Axis of Evil) is okay with the characters fitting to their personas along with their in-game characteristics. The action does get too hectic with three players on the screen and it can be hard to tell at times where the small enemy bullets are coming from because some deaths can be frustrating because of that along with the old school scrolling system of not going back to somewhere in case you missed a health item or a secret area. The game's sound also has some issues especially with multiplayer games are some of the firing sounds might be cut off for other player gun sounds. The music is also minimal and moody pending on the game's environments. There is no voice acting in the comic strip-like cutscenes, which isn't much, and it is probably for the better anyway compared to Rocketmen. Despite some sound problems, the guns sound like guns and explosions sound like explosions, which is expected for a game like this.


Wolf of the Battlefield: Commando 3 doesn't really raise the bar for twin stick shooters, but more of a safe approach for the genre with a generic storyline and characters, decent graphics and sound despite its problems, and pure mindless shooting. The shooting is fun and the length of the game may seem short being a hour to beat the five levels. This is clearly meant to be played with multiple people either locally or online compared to being a boring experience alone. It is also mostly on the easy side even though the harder difficulties can provide a little of a challenge when things get hectic. The three characters are distinctive enough to fit certain play styles. Plus, it comes with the online beta for Super Street Fighter II Turbo HD Remix, which is a good treat for Capcom fans. For 800 Microsoft Points, or ten bucks, Commando 3 is a below average twin stick shooter that is still worth a shot for fans of the genre and previous games even though there are better shooters out on Xbox Live Arcade that are longer and deeper than this one.

Score = 6.5/10

Pros:
  • Great co-op experience, both locally and online
  • Short and sweet
  • Distinctive characters for different play styles
Cons:
  • Boring game alone
  • Some slowdown and sound problems
  • Generic story and graphics
  • Perhaps too short compared to other shooters on XBLA
  • Falls into the "buy the game for a beta of a bigger game" category