Thursday, September 16, 2010

A Classic Gets All Trippy and Crazy... The Space Invaders: Infinity Gene Review



Another classic game gets reinvented for the modern generation with Space Invaders: Infinity Gene for both Xbox Live Arcade and Playstation Network. This is not the first time though that Space Invaders has been modernized in recent years with releases on the handheld platforms, so it has been used towards reaching out today's audience. Infinity Gene is arguably Taito's best effort of making Space Invaders feel modern and fun at the same time by taking the simple shooter formula of the original game and taking it to eleven in every aspect. I am usually a sucker for playing modernized takes on old classic arcade games as Infinity Gene is no different with its simple yet hard to master gameplay and a decent amount of replay value with the numerous modes being offered. It manages to take such an original concept as it flips the switch around for a more trippier and crazier experience that is worth the ten dollars.

Infinity Gene is divided up to three major modes as they consist of the normal game, challenge stages, and the music mode. The normal game is the bread and butter of the bunch as it starts off with a throwback to the original game for a few seconds before realizing that this is not your father's Space Invaders. You start off with limited abilities as you progress with the five worlds that consist of six levels each, but as you keep filling up the gene meter fully after beating the level or even getting a game over after running out of lives, you will evolve gaining more abilities such as free movement, various shot types, more lives to start with, and bonus stages. It is actually recommended you start off with the normal game first to gain some abilities that will save you later on in the other modes, specifically free movement. The first world is pretty much a warmup as the game starts taking shape getting more crazier and chaotic from the second world on with more enemies on screen to shoot and obstacles to avoid. The amount of enemies in a snap and everywhere on the screen does remind me of a similar classic getting modernized, which is Galaga Legions, but Infinity Gene handles it better with a progressive experience-based system to gain more weapons besides the normal rapid shot. These unlockable shot types are hit and miss for the most part as some are usable like the wave weapon, which is a spread gun-like shot. There also bosses at the end of the levels as well, but expect them to reappear multiple times later on in the game as if you're playing a boss rush of sorts they consist of many shapes from giant UFOs, a sun, and so on. You do get a sense a repetition seeing these bosses again, but the game manages to throw some twists in the way to make the battles not feel the same with walls and other enemies.



The fun does not stop there with the normal game in Infinity Gene even though there are harder difficulties to unlock as well. The 99 challenge stages are just more of the same in the normal game, but shorter. They will get progressively harder in the later stages, so it is a matter of being prepared for anything they will throw at you. Bonus stages are also unlocked by evolution over time as well which are similar to all the other stuff going on. The music mode is perhaps the best feature in this Space Invaders game as you play a stage with your own music at your disposal. As long as you have music on your hard drive or an external device that the console recognizes, you're able to enjoy the full potential of music mode. Even though the same song will loop if you're playing a long game, it would be nice if a playlist feature within the game can be added later on.

Graphically, the game sticks to the same style the original has with the enemy design of the invaders along with enemy ships. There are a variety of backgrounds in all of the modes, but at times you might be confused of whether or not a line is part of the background or an enemy firing a line at you which likely results in a loss of a life. Infinity Gene still does a great job of retaining the visual style of the original while handling the amount of enemies on screen well with a smooth framerate. The same goes for the sound as well as if you're playing an arcade game back in the 80s as it plays along to those sound effects expectedly. These sound effects may get annoying for some especially if they have used to more modernized games, but it is a matter of realizing you're still playing a Space Invaders game in 2010.

Space Invaders: Infinity Gene is another example of how to treat a classic in the modern era and spin it around to make it more trippy and frantic. There are so many twists and turns in the normal game on how the enemy waves are treated as if you have to be on your toes at all times preparing for the worst. At times, you will lose a life just for being at the wrong spot at the wrong time which will be the case later on in normal mode. As a package, it still feels like you're playing a game in the 80s, but with more technology backing up especially with the amount of enemies on screen to shoot at. There is enough replay value to play for long and short sessions evolving to unlock more weapons, bonus levels, and stuff for the collection as well the music mode is open to your imagination in terms of what to blast. For ten bucks on Xbox Live Arcade and Playstation Network, Infinity Gene is worth your time and money if you love modernized takes on classic games or even the itch to experience something trippy.

Score = 8.5/10

Pros:
  • A great modernized take of an arcade classic
  • The normal mode experience gets crazier and trippier as you progress
  • Gene evolution meter is a neat touch for gaining new abilities
  • Tons of replay value with the numerous modes and harder difficulties
  • Music mode makes use of your own music really well
Cons:
  • May be too epileptic for some especially with the backgrounds
  • At some points, you can't tell the difference between the background and enemy fire
  • Weapon styles are hit and miss as some only stand out being effective

Clips from TGS 2010 (Part 2)

So the conferences were last night our time for both Microsoft and Sony as they announced a lot of games for the upcoming year...





I might as well start off with the showstopper that is Gran Turismo 5, which is less than 2 months away from release. As NeoGAF claims, this game has "more features than God," and yeah, I have to agree with that statement because GT5 is indeed a nutty package. Even though its just more replay footage above, these trailers are put together nicely from the music and the various cuts. In addition, that inside view rain shot is just amazing. The weather effects are just flat out incredible in this game with the rain and snow. Its almost here and now I'm pretty excited for a Gran Turismo game for once.













My most wanted game, Child of Eden, also has a huge showing at TGS with some new stuff. Here Miz himself playing the latest build as I can't wait even though I'm still wandering how this will play with Move controls as the game is still being shown with Kinect controls.



Also somewhat flying under the radar for me this fall is Castlevania: Lords of Shadow, which is actually out next month. This long trailer shows off more of the story in the game and what I mean by long is in the Konami/Kojima tradition with all these cutscenes. This return to a 3D action game instead of the traditional 2D Metroidvania style will be interesting to see how it turns out especially with Kojima Productions at the helm. Can they make Castlevania work in 3D that previous games last generation have pretty much failed? We'll see on October 5th.



Announced during the Microsoft TGS Keynote last night is the return of Radiant Silvergun, another Treasure classic, for a XBLA release next year. I would insert another "this is game is crazy expensive on E-Bay" joke, but I won't. Expect the same features as past Treasure releases on XBLA like Ikaruga with leaderboards, local/online co-op, and downloadable replays.



As if Japan is not sick of the Yakuza games yet, Sega announces another new entry to the series, which they are at five now. However, this an't your ordinary Yakuza game as Yakuza of the End stars our protagonists of the previous games against zombies and monsters invading Japan. This is all crazy stuff and way for Sega to mess up the Yakuza fiction more with putting out creatures to kill as if its some Earth Defense Force game. With Yakuza 4 out next year at the States, except this new one to come out around that same time at Japan in the traditional pattern. This reminds me, I need to get around to playing these games even though I play the demos when they were out.



I was shocked as many were when Capcom announced the return of Steel Batallalion to the 360 with Kinect controls at the Microsoft TGS Keynote. This new game, Steel Batallion: Heavy Armor, is also developed by From Software (makers of many games involving robots) wipes away that crazy mech-like controller of the Xbox game for body controls by Kinect, which is pretty nuts going from near hundreds of buttons to none. I'm curious to see how Capcom and From Software pull this off when this game is out next year only on 360.

More later...

Wednesday, September 15, 2010

Team ICO Finally Showing Stuff Again...



Team ICO has been quiet this year till this week's TGS as far as revealing anything new with The Last Guardian and now a new trailer has surfaced. We still know next to nothing about the game and its still ways off with a holiday release next year. Despite that, its easy to excited for this now that the project is still going and blowing people's minds. Other than The Last Guardian, they officially announced the Team ICO Collection of Ico and Shadow of the Colossus for release next year with 3D support. The two classics are reborn again HD-up and another chance for them to shine because for one, I missed them when they came out on PS2, and gives others that missed out to experience two special games that are unlike anything else out now even today. The Team ICO Collection will be out next year only on PS3 and with that plus The Last Guardian at their disposal next year, the team has a busy time ahead for them and I know they will deliver on the expectations.


MvC3 TGS 2010 Video Blowout



Marvel vs. Capcom 3: Fate of Two Worlds has a new build at TGS showing off the roster so far as well as two new additions (more like one). We already know Tron Bonne is in from the last cinematic trailer, but gameplay has surfaced of her in action as she retains her MvC2 movelist for the most part with her supers intact as well as one more super new to the game. As a Tron user in MvC2, I'm happy she is pretty much the same and perhaps even better in MvC3 with more combos that link to her supers, but if her projectile assist is gone that made her one of the better characters in that game, then who knows if I'll still use her for MvC3. The new character announced for TGS is a surprising one as X-23 enters the fray. The first lady announced for the Marvel side is not a Wolverine clone as people feared, but she has her own crazy movelist and quite useful at best. She can be one of those quick characters that hard, so her speed may be used to her advantage. So far, X-23 seems like she will be a worthy addition to the roster with still others yet to be revealed in the coming months, so enjoy the gameplay footage of the new characters in action (Some Level 3 supers for the existing characters are also shown in the trailer above).





Clips from TGS 2010... (Well, Before the Show)

The Tokyo Game Show should be going on today and the weekend and it seems like Japanese developers are bringing it in terms of announcing new games (The new DmC and Ninja Gaiden III have their spotlighted posts earlier).



First up is Shadows of the Damned, published by EA and developed Grasshopper. Suda 51 of No Heroes fame is behind this new game along with other notable names in the Japanese game world. It seems like a third-person shooter Resident Evil style against demons with its own visual style. This game is out next year for the PS3 and 360.



Next up is Catherine, which is by Atlus, who does the Persona games. Atlus finally has a Persona-like game on the PS3 and 360 as it has its own craziness that the mind can't consume at first. Plus, this trailer has no subtitles, so good luck trying to figure out what is going on.



Capcom, along with DmC, announced another new game and IP, called Asura's Wrath. This one is developed by Cyberconnect2 (.Hack series back on the PS2) and its another crazy action game with quicktime events done on Unreal Engine 3. The trailer alone is pretty nuts, which is enough to get people excited and who knows when this one comes out on PS3/360.



Dead Rising 2 is out at the end of the month and Case: Zero has been an amazing success for Capcom, so why not put out another downloadable episode called Case: West. This is actually an epilogue of the game (who knows why Capcom announced this already) featuring Chuck Greene and the first game's protagonist, Frank West, making a return to the fray. This is also currently a 360 exclusive like Case: Zero, so PS3 owners are again getting the shaft which makes wonder why Dead Rising 2 is even coming to PS3 if Microsoft continues to wheel and deal their way towards getting exclusive rights.



Continuing on the downloadable front is a teaser for a new Pikeljunk game with Playstation Move support. Its called Pikeljunk Lifelike and at first glance it seems like it will be a Move-only rhythm game, but who knows as it could be totally something else. Considering their track record with great music on their games, a rhythm game by Q Games is not that bad of an idea. It seems early as I don't expect to see this weird PSN game till next year.



Also out at the end of the month (for PC) is Final Fantasy XIV. This new MMO FF game has been in the beta phase for a bit already, and I'm not sure what is the consensus is so far with it since it has been flying under the radar with everything else that is out now. Then again, its probably me not paying attention to what is going on because its a MMO and I'm not into those type of games. However, here's a new and long CG cutscene in FF tradition with the game also coming to the PS3 next year.

That's it from TGS for now. Probably more on the show later on especially Sony showing off The Last Guardian again (Finally!) and yes, the Team Ico Collection of Ico/Shadow of the Colossus, which is slated for release next year only on PS3.

On the Flipside of DmC, Ninja Gaiden III = Also A Reality


While crazy gamers are still getting angry over Capcom's new Devil May Cry game announcement, Team Ninja silently announces Ninja Gaiden III as they started development on it, but it won't be out for a while. With a new team led by Hayashi, I'm curious if they can continue the series the way it is, which I think they can. The modern Ninja Gaiden games have been the one of the better action games in recent years (The first one/Black still one of my favorite games of all-time), so more Ryu Hayabusa slicing dudes up with blood everywhere is a good thing.

Ninja Theory's Devil May Cry = Now A Reality



Another rumor that lasted for a while in the gaming world becomes true as Capcom announces a new Devil May Cry game developed by Ninja Theory called DmC. For those who don't know Ninja Theory, they made Sony's Heavenly Sword, which is not that bad of an action game on the PS3, but had its issues and haters. This is pretty much a reboot for the series as a younger Dante with black hair (also haters gonna hate) gets shown wrecking house against new enemies. It also shows him in a captured state being interrogated as some unknown guy, so who knows what will go on with that. Ninja Theory developing the game is making a lot of Capcom fanboys mad with the Dante redesign and how the gameplay would feel totally different, but honestly, I'm giving them a chance to see how they handle such this franchise that has nearly lasted a decade. DmC is expected to come out sometime next year for the Xbox 360 and Playstation 3.